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On this day...
In 1996, The Base was released by Georg Buol.

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Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Descent into Hades, by Chris Allcock
Map Name: Descent into Hades
Author: Chris Allcock
Released: 10th February 2000
Rating: 94

Review by Kim Robinson on 31st July 2007

Descent into Hades is a well designed, fun to play level with a half decent storyline and some rather nice effects thrown in for good measure. Architecture and texturing fits the military base (or R&D facility) theme very well, the only let down being the small number of enemies. However, that shouldn't put you off getting this great map!

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 88.39 KB
Level includes: new music

Download: Descent into Hades (533)

Know of any other maps from this author? Let us know

Mapping template:

DUKE NUKEM - SINGLE PLAYER LEVEL
======================================================================
Title                 : Descent into Hades
File                  : hades-ca.map
Author                : Chris Allcock
E-mail                : steve.allcock4[at]virgin.net
Web Page              : http://jump.to/chris[at]his-site/

 STORY:
  Normally, General Hayes offered Duke a hearty handshake and a cup of coffee
 before a mission briefing. Today, though, there were such pleasantries. Duke
 had been ordered straight into the General's office and not even offered a
 chair. He tapped his foot impatiently until the General spoke.
  "At 18:47pm yesterday aftermoon, we lost contact with the Hades Facility,
 An EDF R&D (Research & Design) base built underground in the Arizona
 desert. No transmissions were recieved before contact was lost.
  "Your job, Duke, is to go enter the facillity and find out what happened to
 the people who work there. When you're done, transmit a call signal on
 frequency 1-5-2-9 and we'll send in a helicopter to pick you up. Now get
 going."
  "Wait, wait." Duke protested. "What exactly does this place research?"
  "I can't tell you that, Duke. It's top secret."
  "Don't give me that BS, General! I can't just go in unprepared!"
  The General sighed. "Duke, I can't tell you because, frankly, I don't know.
 Only a select few members of the CIA have high enough clearance to access
 the Hades database." The General leant in closer. "You'll have to find out
 what they've been doing from their computer system, which is still mostly
 functional. All I've been able to find out is that we've recently been
 shipping the corpses of the aliens you killed last year."
  The General handed Duke a file. "Here's all the information I could get
 on Hades. Good luck, Duke."

  ------ CIA FILE: TOP SECRET (For your eyes only) -----
   The Hades Facility is an experimental underground complex
 utilising the latest in 21st Century materials and archtecture.
 The discovery of Bi-polymer compounds in 2012 meant that, for the
 first time, an underground structure could withstand the pressures
 of the rock above without the need for supports - thusly, the Hades
 Facility is spacious and open, for the most part, without the need
 for large quantities of visible beams and struts.
   This new style allows for a working environment as spacious as
 any state-of-the-art office building and allows employees to work
 in a pleasant environment.
   In addition to a large and well-equipped office complex, the
 Hades Facility also boasts a number of technologically advanced
 research laboratories, an infirmary, storage areas and a helipad
 to allow subtle ingress and egress of personnel. In case of
 attack from a hostile force, the Hades complex has a highly-trained
 team of security personnel, an armory and even instant communicans
 across the site thanks to an Intranet.
 -------------------- END OF FILE --------------------

======================================================================

Play Information 

Episode and Level #   : E1L8
Single Player         : Yes
Co-op mode            : No
DukeMatch Level       : Yes
Difficulty Settings   : No
Time taken to BUILD   : 50-60 hours, at least.
Construction *Base    : New level from scratch
Editor(s) used        : Build
Known Bugs            : None 
Verision needed       : V1.3 or above.
New art               : No
New cons              : No
New music             : Yes - from Shadowrun on the SNES, one of the all
                              time great RPGs.

 Credits to: 3D Realms, and my Betatesters: Blazing Torch, Bob Averill and
                                            Dukebert.

Where to get this MAP file
 http://blazing-torch.org.uk OR
 http://jump.to/chris[at]his-site/

							

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