Author: Ben 'Magic' Brown
Released: 31st August 1997
Rating: 73
Review by Forge on 24th November 2008
A 4 level campaign centered on moving from Earth to a moon base that has been over run by aliens.
Medium sized maps with decent layouts and design. The texturing is good for the most part, as well as the sprite work, but shading is missing in a lot of areas. Detailing and architecture are sub-average and due to the lack of good shading and detail work the ambiance suffers some.
Most of the maps are decent, but due to the simple layout the game basically turns into a walk in one direction and shoot everything that moves. The pattern goes like this: collect loads of weapons, health, and ammo, kill the stacks of enemy awaiting around the corner, repeat. From the huge stashes of weapons, Duke easily has the enemy out gunned. There's no real puzzles to solve (one level even had a key that didn't go to anything), just explore about a bit until you find the exit.
For those that like slug fests without having to worry which direction to go when the shooting stops.
Texturing/Lighting-Shading: 5/10
Sprite Work/Detailing-Architecture: 5/10
Ambiance: 14/20
Layout: 16/20
Gameplay/Difficuly: 33/40
Overall: 73/100
Gameplay Type: Sp
Requires:
Duke Nukem 3D v1.3d
Filesize: 192.86 KB
Download: Aliens Revenge (323)
Know of any other maps from this author? Let us know
Mapping template:
Duke Nukem levels: Aliens Revenge ================================= By Ben 'Magic' Brown (ben.brown[at]talk21.com) 4 level campaign for Duke Nukem, plus a Dukematch level. Story: Duke is interupted after his period of "R&R" to find a second alien force has plans for invading Earth. This is a single player 'campaign' But Death In The City (Level 1) suits death match and street.map is designed for deathmatch. Parts of the campaign are pretty hard, but I think it's for all the Duke veterans out there. :) Various levels were ones I found from a Duke!Zone CD. I tinkered them up, they were nameless after all, and here's the product. The levels are so old there's no point in trackign the authors. Instructions: Unzip all the levels to your Duke directory. Load up deathci.map first, or run Ye Olde Dos Prompt with- duke3d -map deathci.map The others should follow afterwards. Levels: 1) Death in the City As Duke continues his 'R&R', he is told aliens have taken over the city. It's been overrun. Kill 'em all and discover the secret entrance to a new base of theirs, hidden somewhere in the hotel! (8 Secrets) 2) LandingPad Duke has discovered a secret base. Even now, the aliens are bringing in a new invasion force. Your mission is to sabotage the main ships and escape (2 secrets). 3) Moon Base 12 Your ship is shot down as you approach the moon base, you steer it over into the nearby mountains. Attack the huge infested base where the aliens are directing their ships. Once more, escape in a small ship and set course for Earth. 4) Hive As Duke sets course to Earth, he discovers a huge bleep on his radar. There is a huge Hive on the moons surface within a mammouth crater. Guess what? Destroy it. Not only that, but there is some sort of 'commanding unit' deep within it- what appears to be a guiding...brain. 5) Street.map-A bonus level for Dukematch only! An _entire_ street for duking it out. A dozen buildings are yours to cause havoc in. Enjoy! Credits: ------- 'Keith Hazlet' (According to the map itself, he made Moon12), the mystery maker of the Death in the city level (Note:Previously filenamed dethci~1.map), Brett Gmoser for making a great Build FAQ, Klaus Breuer for covering more of the detailed parts of Build and you at home for downloading it! This Duke campaign is so old I don't care what happens to it. >:) Have fun. -Magic, aka Ben Brown (ben.brown[at]talk21.com)