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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Airport West, by Captin Cat
Map Name: Airport West
Author: Captin Cat
Released: 5th April 2005
Rating: 91

Review by Kim Robinson on 3rd August 2007

A rather nice effort from a new author, Captin Cat - Airport West begins in Duke's apartment and quickly becomes quite an outdoor involvement. Gameplay has been picked over meticulously and the whole thing looks good. There's plenty of detail and design points - the atmos is right up there though it could have done with a bit more ambience. In short, aliens have taken over an airport - it's your job to nuke 'em. Take a gander!

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 107.51 KB

Download: Airport West (527)

Know of any other maps from this author? Let us know

Mapping template:

Title                 : "Airport West"
Filename              : airpwest.map
Author                : Rob McCall
E-mail                : bertusjm[at]hotmail.com (go on, I like duke nukem, tell me what
you reckon)
Web Page              : 
Misc. Author Info     : I live in a house, i grow my own hair and I live in
			23 now, halo, rock and metal, Radiohead, Mike Patton and Muse, Coffee, dvd's

Other Levels          : BenjAir
			(the sequel, where duke finds a rocket ship. gimmi 2 months)

Release Date          : 20/5/05
			(This map was started in '99, glad its done now)

Description           : Aliens have got into the Airport, locked it down, and while
duke was sleeping off a brunette, they have turned the neigbourhood into chaos. Now
Duke has to get into the airport, get to the other side and stop the invading aliens

			Kicken Ass here on Earth!!

Duke sits on his sleazy motel bed, the cable tv he is watching stops for an important
newsflash. The local airport 'Airport West' has been taken over by those alien
bastards (will the action ever stop!!?). The aliens are hijacking planes and
transporting their force around the world. 
Two small airbuses have already touched down in Airport West and another Airbus300
full of alien scum is expected shortly.
Dukes pager beeps, "Duke, get to the control tower, disable the airport radar...
FORCEFULLY! Do it now!" "I think this is one plane Airbus can afford to lose!" Duke
says with a grin, he grabs his pistol, and on que a space creep kicks open the

Additional Credits To : Travis Percy 
			  (testing and showing me the art of shading nice)
			Rob Simpson
			  (Testing, the simpson mobile!)
			  (advice on playability)
			  Oh my, ive played so many maps, they have all been an inspiration on some level
			  (for playing this map)

			Ken silverman &
			Jono F &
			Operators of the duke community web sites too
			  (for getting back into games where it counts!)
			3d realms for producing the game :D

* Play Information *

Episode and Level #    : user map
Single Player          : Yes
DukeMatch 2-8 Player   : yes (untested but maybe cool (with 4players))
Cooperative 2-8 Player : Yes (untested)
Difficulty Settings    : Yes
Plutonium Pak Required : No
New Art                : No
New Music              : No
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No
			=pretty darn user friendly


* Construction *

Base                   : I like to start with a good foundation, rub that in... oh,
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : None
Construction Time      : hundred hours, mabey more
Known Bugs/Problems    : sometimes the light switch in dukes motel room refuses to
work... weird, Cha cha cha, Cha cha cha

* Where to get this MAP file *

File location          : Well, you've got it now.


*Important Information*

Installation           : No hastles here people, just load up your weapon and feel
the G's

Important Notes        : If you pull this level apart or cheat around a bit, you
could find two dates in it. One was a tag from when i first finished the level and
the second is from the new 'gameplay friendly' ending that i gave the map. The first
time it was never really finished, it just had a pathway and looked finished, the
gameplay wasn't there. Origionally, at the end you jumped out of the terminal onto
the runway and it was an all out kill fest, you would jump into boxes for cover only
to have baddies respawn and double in numbers! I decided to CUT DOWN on the baddies
(not get rid of) and implement a puzzle instead.

Tho it was fun circling round with the devistator, using up the steroids while trying
to strafe into some atomic health, it was a bit ludicrous, this way is much better.

By the way, viewscreen text messages can change in this level. You gotta blow
something up ;) at the end to find the multiswitch code. 

Captin Cat...

(i'm not giving any more hints)

(no really)

(read messages in the control tower viewscreens, use explosives and then read it

(...it starts with r and ends with r)

(hmm. R&R where have i heard that before?)


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