Author: Adrian Gilbert
Released: 25th October 1999
Review by Kim Robinson on 27th January 2008
A small pack of levels (two single player, one dukematch) by Adrian Gilbert, the only reason why they haven't been reviewed individually is because there's a new set of CONs tying them together - that and the fact that they all follow seamlessly on from each other. Despite the maps showing their age it's a decent effort, design-wise my only gripe is the tightness of some of the passages and the difficulty involved in manoeuvring around RPGs fired by fat commanders in close quarters. Conversely, that might just be your thing.
As far as enemy difficulty is concerned the maps are reasonably challenging. The first level is a right nuisance with those two 'non-mini' bosses (you'd think that the supplied CONs could have been used to have the regular mini-bosses with higher HP, instead of normal Episode 1 bosses with high HP and an ending sequence, should you happen to kill one of them). My advice is to distract them on the right hand side of the small arena, quickly run behind the crates and re-emerge on the left to flip the switch (behind the wall), then distract them on the left hand side of the crates, hide behind the crates for a bit, and high-tail it over to the right where there should be a door now open. Not much of a walkthrough, but something you'll have to try to pull off if you're going to complete the level.
Attention to details in some areas is great, the shadows are some of the most realistic I've encountered and add volumes to the atmosphere. However, there's some sloppy texturing in other places (for example the badly panned textures, 2nd shot). So far as puzzles go, it's generally pretty easy - you get the jetpack very early on so you've got to think vertically in some situations, especially in the first level. Wandering around those corridors for hours isn't a lot of fun so watch out for the 'UP' sprites for hints. The second level is mostly key-running with a lot of blowing things up inbetween, just make sure you've got a bit of ammo tucked under your belt for the room behind the red keycard locked door.
All in all, a pleasant couple of maps. Didn't look into the DM one so much but that oughtn't stop you. Take a gander at it!
Gameplay Type: addon
Requires: Duke Nukem 3D v1.4+
Filesize: 271.79 KB
Level includes: new CON code
Download: Abattoir (430)
Know of any other maps from this author? Let us know
====================================================================== THESE LEVELS ARE NEITHER MADE BY OR SUPPORTED BY 3D REALMS. Requires Duke Nukem 3D v 1.4 or 1.5 Title : ABATTOIR PART ONE AND TWO Filename : ABATTOIR1.map and ABATTOIR2.MAP Author : Adrian Gilbert E-mail : dukemaps[at]hotmail.com Web Page : http://www.geocities.com/~thedifference Misc. Author Info : Check out my axtion.maps Other Levels : This is part 2 of 2 (included in the zip file along with a complete dukematch version.) Description : Duke breaks out of a mental ward and makes his way to (Level Two) the rocketship. Hundreds of hours spent on light and shading creates a very realistic map given the limitations of the build engine. Sectors over sectors, 4 and 5 story depths, more gore, debris and some of the bad guys have more lethal weapons! This map requires a fair amount of skill. Description : Duke infiltrates the Rocketship launch bay and takes (Level Two) off to the stars. There are unique effects, more blood, tougher monsters and much more that's sure to please. Build time: about 400 hours. Misc info : Included in the abattoir zip file are the complete 2 level maps with expanded layouts for DUKEMATCH ONLY. read on for more information. ====================================================================== * Play Information * Episode and Level # : ABATTOIR Levels one and Two Single Player : Yes DukeMatch 2-8 Player : Yes (included in zip file) Cooperative 2-8 Player : No Difficulty Settings : Not implemented Plutonium Pak Required : Yes New Art : No New Music : No New Sound Effects : No New .CON Files : Yes Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : BUILD Art Editor(s) Used : None Construction Time : about 600 hours Known Bugs/Problems : none ===================================================================== *Important Information* Installation : Abattoir Parts 1 and 2 Duke3D add-on levels for Duke3D version 1.4 and 1.5 Maps designed by Adrian Gilbert ********** Instructions: 1. Make a copy of all your Duke3D con files and put them into a backup directory. Or, you can run backup.bat. It will rename your original con files to a .bak extension. This is recommended as well as making a copy. Just type in 'backup' when you are at your duke3d game directory C:\ prompt. Abattoir levels requires the use of modified con files for various new effects as well as the ability to continue playing the game after bosses are killed. 2. Unzip the contents of abattoir.zip into your Duke3D game directory. 3. To run the levels, you can use the batch file abatt.bat or simply load the map abattoir1.map with the command line parameter: duke3d map abattoir1 Files included in abattoir.zip are: abattoir1.map (Level 1) abattoir2.map (Level 2) game.com (Modified con file) user.con (Modified con file) defs.con (Modified con file) abattoir1.txt (Map readme) abattoir2.txt (Map readme) abatt.bat (Runs the new levels) backup.bat (backs up your con files) abattmatch.map (combined levels 1 and 2 dukematch!) abatt_mapsinfo.txt (The file you are reading) I hope that you enjoy the levels. now, if you do not want a game spoiler, stop reading now. Best wishes, Adrian Gilbert SPOILER _______ There are a few secrets in the Abattoir levels. Most notably is a secret wall in the lower sewer. Look for a grey arrow pointing towards it underneath the water. It eventually leads to a courtyard that is not acessible in single player mode, but in the dukematch version (abattmatch.map) you can roam free and even jump on top of a moving courier van in order to snipe. You only have seconds after the rocketship takes off before you are incinerated by the red hot engines. There are 4 escape routes you can take (You cannot jump out into the stars!) Choose the southernmost escape route and fly straight up using your jetpack. =====================================================================