Author: Bob Masters
Released: 15th July 2002
Rating: 93
Review by Kim Robinson on 31st July 2007
Flying people? Digital clocks at graffiti artist height? General futuristic looking buildings? Welcome to 2121 AD, a key-run level with nice effects a-plenty, great architecture, ideas and layout - and with gameplay rivalling the best model trainsets Switzerland has on offer! Nicely climactic ending too... download it now!
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 220.06 KB
Level includes: new ART, new CON code
Download:
2121 AD (506)
Other releases by Bob Masters:
Asylum,
Bizarre
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== Title : 2121 A.D. Filename : 2121AD.MAP Author : Bob Masters E-mail : bmasters[at]twcny.rr.com (please don't post it online, to avoid spam) Web Page : www.geocities.com/TimesSquare/Chasm/7733/ Completed : June 2002 Other Levels : Asylum Starship Troopers TC ("Lost Contact" map) 2Bizarre Orion Prime 1 & 2 Description : Duke has traveled a century into the future, to the year 2121 A.D. He was invited there not only to fight off the latest swarm of invaders, but also to be a special guest on a Los Angeles TV talk show about time travelers. I may also create a series of futuristic maps, each one exploring a different sci-fi future vision. For starters, this map takes place in the not-too-distant 22nd century, so it's still fairly down-to-earth. The main difference is that cars are obsolete, and have been replaced by jetpacks, air lift tubes, and moving sidewalks that transport people around the city. Special Effects : This map also has several special effects that I haven't seen in other maps. They include a fully operational digital clock, hallucinogenic gas, a working popcorn machine, flying people, and more. There's also an item in the theater that needs to be picked up and carried, which is similar to effects in Asylum and Bobsp1, but it uses a different method. *** Run 2121AD.BAT to play this map. It installs the art and con files, and launches the game. Additional Credits To : Pascal Rouaud, beta tester Architecture: The outside of the visitor's center building is based on a 3D model by APDesign: http://www.cadbusiness.com.au/apdesign.htm The outside of the medical building is based on a design by Antonio Sant'Elia: www.colchsfc.ac.uk/art/cities.htm (see www.colchsfc.ac.uk/art/santelia31.jpg) THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. ====================================================================== * Play Information * Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : No Plutonium Pak Required : Yes New Art : Yes New Music/Sound : No New .CON Files : Yes ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : BUILD Art Editor(s) Used : Paint Shop Pro/Editart Construction Time : 6 months Known Bugs/Problems : If your PC is slower than 133 Mhz, the framerate may lag at times. There are no bugs that I know of, but a couple effects may appear to be bugs: (1) The city is filled with people, and I didn't want them to keep getting hurt, so I just made them invincible. (2) Since the con file doesn't have any global variables, I used the player's scuba, holoduke, and boots to send signals to various sprites. So you may notice those items in your inventory (at 0%), even though you never picked them up. ===================================================================== *Important Information* Installation : Run 2121AD.BAT to install the art and con files, and launch the game. ======================================================================