In 1996, The Base was released by Georg Buol.
Map Info: Type: SP, Version: v1.3d Rating: 84, Size: 104.46 KB
|
The enemies of Duke Nukem are wide and varied, from humble
fire hydrant to large, multicellular organisms with more
teeth than the entire Osmond family. Here we'll visit the
menagerie of monsters you'll meet in Duke Nukem 3D. In no
particular order we present the following shots of models
from the high resolution pack. These conversions are mostly
true to form, and those with a nostalgic longing for 8 bit
pixelated screenshots would do well to just grin and bear it.
Without further ado:
About as likeable as a tin of pot noodles, the
Assault Trooper is the grunt of Duke Nukem 3D.
Deployed by the alien leaders as the first wave
of invasion, they are armed with a laser pistol
and the annoying habit of regeneration after
death - unless of course you kill them properly.
Although their weapon is not very powerful, a
few quick blasts can reduce Duke's health a fair
amount - especially when attacking in numbers.
When killed, the Assault Trooper sometimes drops
pistol ammunition that can be used by Duke, which
is odd really since the laser rounds they fire
are quite unlike anything resembling a pistol
round - but hey, this is only a computer game.
These chaps wear the standard issue blue jackets
and their union is furiously campaigning for a more
fearsome colour. They're not doing very well so be
on the look-out, these guys are in a mean mood.
|
|
|
Assault Captains are very similar to the Assault
Troopers, with the exception of having a slightly
angrier coloured uniform and being the proud owners
of a wrist-mounted 'Phase Induced Teleporter Device'.
Using this fantastic piece of alien technology
they are able to teleport to anywhere within the
device's range, read: not very far, and are thus
able to plan attacks with fear, surprise and a most
ruthless efficiency. Well, sometimes. The Assault
Captains wear red jackets and like their blue
suited counterparts may also drop pistol ammunition
after going off to join the choir invisible. In fact
just before shuffling off this mortal coil you might
be so lucky to witness a heart-warming, emotion-laden
rendition of "Plant Your Boot in My Head You Lanky, Long
Large Dude" in the alien's native tongue. For your copy
of a full eight minute recording, please send a self
addressed envelope to British Airways, Ingrams Drive,
Redditch with four pink gingham buttons enclosed.
|
Pig Cops are the result of alien intervention
with the LAPD, having mutated them in order to
suppress human retaliation. The process of mutation
was of course barely noticed by the city's populace
until it was far too late, at which point somebody
pointed out that quite a few more people were being
killed than usual before promptly being blasted to
bits themselves. Armed with a 10 gauge shotgun, strong
body armour and a fair amount of body weight to
throw around, the Pig Cop is an aggressive enemy
and only continuous firing on Duke's part will
allow him to escape unscathed. When a Pig Cop
is killed, it may sometimes drop its shotgun
or body armour, albeit now slightly worse for wear.
Most of the time Pig Cops enjoy performing weapons
checks at entrances to seedy strip clubs and providing
patronage itself to said establishments, and spend
time on duty jostling over who gets to go in the
tank next.
|
|
|
The shark-shaped Reconnaissance Patrol Vehicle is
relatively easy to shoot down, provided you're aiming
in the right direction, and only when you
allow it to hover directly in front of you will it
return fire with its side-mounted laser cannons.
Piloted by specially trained Pig Cops which have a
habit of sometimes surviving after
their vehicle has been blown up, no sooner will
the vehicle hit the ground sending shards of pixels
every which way than its former occupant will
proceed to attack you with all the might and fury
of the shotgun. Or something like that, anyway.
The Pig Cops clearly enjoy riding in these things -
just look at the image of glee on that fella's snout -
the only course of action is swift death.
|
The Pig Cop tank should, when facing Duke directly
and at a fair distance away, be treated as an object
of fear. Its occupant will happily fire multiple
rounds of hot metal into your body from safely inside
its heavily armoured vehicle, however you have the
advantage of mobility. Run behind the tank and
hit the self-destruct button on the vehicle's rear
end - you'll have a few seconds before the thing
explodes. It was noted retrospectively that this was
rather a silly place to have such a dangerous
button and subsequent models of the tank have the
button located safely inside the tank
where it is not so easily reachable by aspiring
vehicle arsonists, between the buttons for the air
conditioner and doughnut dispenser. Fortunately for
Duke the aliens are none too bright when it comes
to paperwork and the order for the safer Series II
tanks with the slide-back sunroof and red velvet
upholstery was botched. The Queen was not amused.
|
|
|
Octabrains are delightful little blighters which
enjoy gnawing on the heads of things which take its
fancy and topping it off by firing at them with
powerful blasts of mental energy. How's that for a
day's work? When this happens the Octabrain's thoughts
are momentarily transferred to the victim's brain and
said victim subsequently suffers horrible internal
injury from learning of the Octabrain's obsession with
opera and cardigan shops. Needless to say, the Octabrain is
a foe to be avoided, or at least dealt with severely.
Even Duke, who is particularly fond
of pink cardigans finds it difficult to withstand
the intensity with which the octabrain loves
cardigans - ponderings on the grain of the fabric,
the optimum number of buttons for maximum mobility in
combat, whether zippers really have any worthwhile
advantages - are too much for Duke, who will actually
cark it from a few concentrated hits. Octabrains
generally inhabit dark, quiet areas from within
which they launch their attacks, and if you listen
quietly with a careful ear you can sometimes hear
their renditions of their favourite opera singer, Bob Dylan.
|
Protozoid Slimers are lean, mean, brain sucking
green things and generally do not appreciate being
mistaken for appearing in 80's films involving ghost
chasing agencies. As is more often the case they should also
not be mistaken for hairy lumps of green mucous
(which are slightly more terrifying, and certainly
not something you want in your neighbourhood),
although their reception to this simple mistake
is reportedly slightly better.
These bastards hatch from their eggs with a simple
nervous system and a low tolerance to pain. A single
shot from the pistol is enough to turn this creature
into even smaller green jittery bits, but lining up
the shot is the most difficult part. Slimers have
an incredibly elastic body, have mastered some pretty
nifty evasion skills and take good care of their teeth.
|
|
|
Ah, the controversial slimer babes that tied the
censors' knickers in knots - do we mindlessly murder
the poor lass whose fate is so uncertain, held so firmly
in the grip of some groping alien force whose intentions
are no less clear than a glass of old Yangtze Yellow, putting
her out of pain and suffering? Or continue along our merry
way, paying careful heed not to let RPG splash damage
singe those lovely locks? It is human life, afterall,
and more importantly to Duke, female human life.
Can he somehow rescue them? Those viney strands don't
look so tough - nothing a bottle of steroids couldn't
help pull apart. What would you do?
Write in and let us know - we'll put your answers here.
|
The enforcer, aka lizard trooper, aka that thing
with the bloody chaingun, is a formidable foe. With a
seemingly endless supply of ammunition, the
Enforcer is part of the second wave of offense
against the Earth. Its powerful hind legs enable
this creature to jump over walls; which is of
course one of the things that walls were designed
to prevent, but one must face the fact that the
Enforcer's social skills aren't entirely up to
scratch and that the only way you're going to
stop an Enforcer from performing architectural
faux pas is to tie it down to a comfy chair and give
it a stern talking to. Should that not work, independent
studies have shown that association by pain is an
excellent method of teaching. Other hindrances to
taking the enforcer out to nice places include
their tendency to spit acidic green bile at people
it doesn't like the look of and 'accidentally' letting
fire its chaingun while extending handshakes to
new acquaintances, and laughing. The punk-era gold ring through
the nose doesn't really help much either, especially
at the sorts of dinner parties where people sit
and talk about salad for hours.
|
|
|
This squat, flying behemoth of an enemy is a sign of
worse things to come. Despite the fact that this bloke is
armed with rockets and an anti-gravity spin deck
which he likes to actively get your face caught
up in, it isn't very hard to encourage the Fat
Commander to fall off the perch and curl up his tootsies.
A few RPG rounds aimed at its ample belly
and some careful dodging on Duke's part will do
the trick. It's a little known fact that due to an
accident involving a time machine, a cross-fiction
dimensional device and a large bovine animal, the Fat Commander
family can trace its lineage back (and eventually forward)
to Vladimir Harkonnen - the infamous Baron of House
Harkonnen. The physical similarity between the Baron and
your average Fat Commander is striking, the relation between
the two made obvious further by their respective violent
dispositions toward humans, or indeed, anything with two legs
and a heartbeat. Dispose of these guys quickly.
|
Sentry drones are rather like large, mechanical
birds, with one or two minor variations which more
or less totally undermine an otherwise perfect
analogy. One: they are equipped with an anti-gravity
propulsion unit instead of wings, and two: they
have a rather nasty habit of just flying up to
you and exploding in your face for no apparent
reason, as opposed to simply fluttering by, tweeting
in your ear and and sitting on your shoulder for a bit.
Because this happens all the time. The whole
egg-laying bit is another small departure from the
general precision of the analogy, but one which
it is hoped the read will ignore. Anyway, Duke
needs to watch out for these savage little blighters
as they are incredibly evasive to his offense,
most notable anything propelled by a rocket, and they
take away a fair amount of health if successful in
their kamikaze mission. Much akin to the amount of damage
taken by an explosion in the face, in fact.
|
|
|
Although the picture somewhat resembles a rather ill
looking E.T (ELLIOTT!!), this Motion Detecting Laser Unit won't be
racking up any astronomical debt to the local telephone
company, but instead firing at you with deadly accuracy -
if you give it a chance. A couple of shotgun shots will
remedy this. Of course, so will running away, coaxing
other monsters to step into the line of fire or strafing from side
to side while taunting it. The latter three are often
ineffectual, however.
|
Sharks, however menacing and ominous they may
appear at first, are not actually aliens. After
doing some research I admit that this surprised
me as well, but it seems that even the most astute of alien
spotters can be caught off guard. Sharks can be found
in water and sometimes in fishing nets - and in both instances
can be quite bitey. Although more of a nuisance
than an enemy, Duke will still need to watch out for these,
even if it is just to take a happy snap to send
in to Junior Angler Monthly.
|
|
|
The newbeast is so named for the fact that it really
is quite beastly, especially in close quarters which
is exactly where you don't want to run into one
(with the exception of whilst in a port-a-loo), and also
for the fact that it is new - new in the sense that it
was introduced as a new enemy in the fourth episode of
Duke Nukem 3D, the Birth. This guy is probably the most
horrible thing you'll meet in the game, with the
exception of a couple of the big bosses and various
lumps of poo you find scattered about the place, and
if it's not busy attempting to scratch your eyes out
with very badly manicured claws it's firing
shrinker rays at you and trying to squash you
underfoot. You'll sometimes meet these fellas hung
from the ceiling, upside-down and asleep, and most of the
time you'll be safe so long as you don't walk into one
or get cocky with your mighty foot. However, a newbeast
attack involving any more than three of the things
in a tight space can spell trouble for the inexperienced
player - which we should really admit doesn't exist
since the game is powering on into its second decade.
Easiest solution: let rip with chaingun a-blazing and knock
it off with something nicely explosive. Green goop for all.
|
The Battlelord is behind the alien attack forces
against the Earth, and so too is he dressed up for
the occasion. With an awful lot of terribly effective
armour, mortar rounds, a stoop that would make
the hardiest of chiropractors cringe and brandishing the biggest
ripper you may well ever see (or quite probably the
very last one you will ever see), the Battlelord is
certainly a 'force to be reckoned with'. Only relentless
offense from Duke will enable him to overcome this
creature. The Battlelord is the boss of
the first episode, and appears as a mini-boss in
various places through-out Episodes 2 & 3, where
he is somewhat easier to take out. The battlelord
is fond of eerie green interiors and has a particular
affinity for lava, something to watch out for when
tackling this beast for the first time. Better have
that RPG handy, you're going to need it.
|
|
|
The Overlord, complete with surgically implanted
dual rocket launching systems and fear of the dentist
is the boss creature of Episode 2. Looking something
like a cross between a frog and a shark with a bit of
lizard thrown in for good measure, this fella is the
leader of the attacks on the EDF space stations, moon bases and
generally anything not Earth-bound. This beast requires
a lot of firepower on Duke's part before he will even
pretend to lay down and play dead, but however difficult
it may seem while dodging rockets the Overlord can be defeated -
and it's vital for you to do so, if only to find out 'what
happens next' - which is of course to play the next episode.
You'll also get a neat ending sequence for Lunar Apocalypse,
and a signed copy of the Overlord's three volume autobiographical epic,
"I Was a Teenage Snaggle-Toothed Marvel" *.
|
The Cycloid Emperor is a grumpy character -
perhaps because every time he reaches to
scratch his nose he almost puts his eye out.
Or perhaps it's because Duke has just
single-handedly defeated his entire alien
attack force and he just wants to level the
score. Armed with a cycloid weapon (and hence its
name), the Emperor releases volley after volley
of rockets at his hapless foes. He sometimes even
pauses to release ridiculous amounts of pent-up
mental energy in Duke's direction, which would be quite
wise to avoid. You think cardigan shops are bad. Try
waiting three entire episodes and impotently watching on
while some jumped-up steroid-pumped
shotgun-toting smart arse knocked off a thousand
or so of your best blokes. Unfortunately for Duke
the Emperor holds grudges and he certainly
isn't on this guy's Christmas card list.
|
|
|
What's blue, has multiple mammary glands and an
erogenous zone extending for a three mile radius
about its center of mass? If your guess was
Eccentrica Gallumbits the Triple-Breasted
Whore of Eroticon Six you just might be the owner of
a subscription to Playbeing magazine, or at the very least
have rather good taste in science fiction comedy.
Other incorrect guesses may include in no particular
order: lonely North Siberian orang-utans, humpback
whales giving evolution another stab and the Czech
entry for the 2008 Beijing Olympics Women's Doubles
Blue-Jelly Wrestling finals. The answer we were
looking for of course was the Queen - and before
you reach for that keyboard to bash out your
shock and dismay at the sheer audacity with which
the English monarch has been unfairly spotlighted
for her strange lumpy bits, you should probably
let us finish by saying that the blue creature in
question is, in fact, the alien Queen. This is the
big one, the boss to end all bosses (or at least the game) -
this is what it's all been leading up to. This
thing has a few nasty tricks in its arsenal, the least
of which is biting the hell out of your face if you
allow yourself to get too close. So tip one: maintain
your distance lads. She'll also muster up a fair
old storm of electricity - this generally hurts, so putting
obstacles and again, distance between you and this
behemoth is of the essence. Lastly, the Queen
occasionally has a sit down and gives birth to a
newbeast (and who can blame the old gal for needing
a rest?) - which stays asleep until disturbed. Generally you'll
want to avoid them, but if they are somehow roused
kill 'em off quickly, the last thing you need while
trying to knock down the Queen is a couple of
newbeasts playing dirty.
|
* - This is a lie.
Return to the top
|
Latest Maps, Addons & Mods
Maps/Addons available: 635
Total files available: 731
Total files downloaded: 352406
Last downloaded: JFDuke3D Installer v20051009
Served: 229.64 GB
|