Author: Fernando Márquez
Released: 19th August 2007
Review by Kim Robinson on 19th August 2007
A very large, very intense level from Fernando - Lunar Crossroads is the 6th installment in his Orbital Oblivion episode. Featuring two independent subway systems, open architecture on a grand scale and more level-altering explosions than you can shake a stick at, this level is sure to be a winner for even the most seasoned of Dukers.
I won't divulge the map's storyline - I'll leave that for Fernando in the text file below, but as always it's your mission to head in there, explore and exterminate. Weapon and ammo powerups are generally given when you most need them, however if you find yourself wandering about with maximum health for too long, be sure to watch your back for nasty surprises. Attention to detail is quite good - there's plenty of nice shadow work and in all the design follows Fernando's trademark 'original' layout. Lighting effects are all in there - shoot out a light panel, expect to see the room start flickering. Every last 1024 sectors are used up, without going over - so there shouldn't be any nasty compatibility issues.
In short, an excellent map. Take a gander!
Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 99.20 KB
Level includes: new music, multiple difficulty settings
Lunar Crossroads (635)
Other releases by Fernando Márquez: Alien Fusion Tower, Alpha Core, Asteroid Stronghold, ClipArt Gallery, Cycling Perimeter, Damned Space Life, Dark Palm Hotel, FM2X: Orbital Oblivion, GnuStella Network, Intercommunication, Launch Center, Lonely Street, New York Rebellion, Optical Demounter, Sewer Confines, Skyscrapers, Spinning Rooms, SS Observatory, Sweeney Slime Refinery, Sweeney Slime Refinery (Old), Terran Moonshaft, The Lava Reef, User Map, Viewport
Know of any other maps from this author? Let us know
====================================================================== THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. Title : LUNAR CROSSROADS Filename : CROSSRD.MAP Author : Fernando Márquez E-mail : cristomarquez[at]udec.cl Web Page : None Misc. Author Info : 18 years old student from Concepción, Chile. Been playing Duke Nukem 3D since April 1996. Other Levels : Sweeney Slime Refinery - SLIMEREF.MAP Dark Palm Hotel - DARKPALM.MAP Lonely Street - LONSTRET.MAP User Map - USERMAP .MAP Sewer Confines - SEWCONF .MAP Launch Center - LAUNCHCT.MAP Damned Space Life - DSL .MAP The Lava Reef - LAVAREEF.MAP SS Observatory - OBSERVAT.MAP ClipArt Gallery - GALLERY .MAP Spinning Rooms - SPINROOM.MAP Skyscrapers - SKYSCRAP.MAP Intercommunication - INTERCOM.MAP GnuStella Network - GNUNET .MAP Asteroid Stronghold - ASTEROID.MAP Cycling Perimeter - CYCLER .MAP Optical Demounter - DEMOUNT .MAP Alpha Core - ALPHCORE.MAP Introduction : Orbital Oblivion; Level 6. After a turbulent ride blasting asteroid debris, Duke finally reaches the moon and finds a small launch pad to land. To the unsuspecting Duke, human activity has recently been detected (according to his spaceship radar), although he finds no discernable human for his reception. So he goes scouring for some life while he guards himself. Description : Large level subdivided between the moon surface and underground reachable by means of the two present subways. ====================================================================== * Play Information * Episode and Level # : E2L6 Single Player : Yes DukeMatch 2-8 Player : Yes Cooperative 2-8 Player : Yes Difficulty Settings : Yes Plutonium Pak Required : No New Art : No New Music : Yes New Sound Effects : No New .CON Files : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : BUILD Art Editor(s) Used : None Construction Time : One month Known Bugs/Problems : None ===================================================================== *Important Information* Installation : Copy CROSSRD.MAP file into your Duke3d root folder. Run SETUP, choose the Map File on the User Maps option and launch as usual. If played as a normal user map, rename ACTION1.MID to DETHTOLL.MID to play the music. Important Notes : This map may be distributed anywhere as long the ZIP file where it came remains in it's original version. Contact me at the abovementioned e-mail address for more info. Also, this map can be examined in it's fullest and any replication of it in it's entirity or partial is totally authorised, although original copyright is still reserved to my sole self. ======================================================================