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On this day...
In 1996, The Base was released by Georg Buol.

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Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Lunar Crossroads, by Fernando Márquez
Map Name: Lunar Crossroads
Author: Fernando Márquez
Released: 19th August 2007
Rating: 90

Review by Kim Robinson on 19th August 2007

A very large, very intense level from Fernando - Lunar Crossroads is the 6th installment in his Orbital Oblivion episode. Featuring two independent subway systems, open architecture on a grand scale and more level-altering explosions than you can shake a stick at, this level is sure to be a winner for even the most seasoned of Dukers.

I won't divulge the map's storyline - I'll leave that for Fernando in the text file below, but as always it's your mission to head in there, explore and exterminate. Weapon and ammo powerups are generally given when you most need them, however if you find yourself wandering about with maximum health for too long, be sure to watch your back for nasty surprises. Attention to detail is quite good - there's plenty of nice shadow work and in all the design follows Fernando's trademark 'original' layout. Lighting effects are all in there - shoot out a light panel, expect to see the room start flickering. Every last 1024 sectors are used up, without going over - so there shouldn't be any nasty compatibility issues.

In short, an excellent map. Take a gander!

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 99.20 KB
Level includes: new music, multiple difficulty settings

Download: Lunar Crossroads (635)
Other releases by Fernando Márquez: Alien Fusion Tower, Alpha Core, Asteroid Stronghold, ClipArt Gallery, Cycling Perimeter, Damned Space Life, Dark Palm Hotel, FM2X: Orbital Oblivion, GnuStella Network, Intercommunication, Launch Center, Lonely Street, New York Rebellion, Optical Demounter, Sewer Confines, Skyscrapers, Spinning Rooms, SS Observatory, Sweeney Slime Refinery, Sweeney Slime Refinery (Old), Terran Moonshaft, The Lava Reef, User Map, Viewport

Know of any other maps from this author? Let us know

Mapping template:

======================================================================
THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.

Title                 : LUNAR CROSSROADS
Filename              : CROSSRD.MAP
Author                : Fernando Márquez
E-mail                : cristomarquez[at]udec.cl
Web Page              : None
Misc. Author Info     : 18 years old student from Concepción, Chile.
			Been playing Duke Nukem 3D since April 1996.
Other Levels          : Sweeney Slime Refinery	- SLIMEREF.MAP
			Dark Palm Hotel		- DARKPALM.MAP
			Lonely Street		- LONSTRET.MAP
			User Map		- USERMAP .MAP
			Sewer Confines		- SEWCONF .MAP
			Launch Center		- LAUNCHCT.MAP
			Damned Space Life	- DSL     .MAP
			The Lava Reef		- LAVAREEF.MAP
			SS Observatory		- OBSERVAT.MAP
			ClipArt Gallery		- GALLERY .MAP
			Spinning Rooms		- SPINROOM.MAP
			Skyscrapers		- SKYSCRAP.MAP
			Intercommunication	- INTERCOM.MAP
			GnuStella Network	- GNUNET  .MAP
			Asteroid Stronghold	- ASTEROID.MAP
			Cycling Perimeter	- CYCLER  .MAP
			Optical Demounter	- DEMOUNT .MAP
			Alpha Core		- ALPHCORE.MAP

Introduction          : Orbital Oblivion; Level 6.
			After a turbulent ride blasting asteroid
			debris, Duke finally reaches the moon and
			finds a small launch pad to land.
			To the unsuspecting Duke, human activity has
			recently been detected (according to his
			spaceship radar), although he finds no
			discernable human for his reception. So he
			goes scouring for some life while he guards
			himself.
Description           :	Large level subdivided between the moon
			surface and underground reachable by
			means of the two present subways.

======================================================================

* Play Information *

Episode and Level #    : E2L6
Single Player          : Yes
DukeMatch 2-8 Player   : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings    : Yes
Plutonium Pak Required : No
New Art                : No
New Music              : Yes
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No

=====================================================================

* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : None
Construction Time      : One month
Known Bugs/Problems    : None

=====================================================================

*Important Information*

Installation           : Copy CROSSRD.MAP file into your Duke3d root
			 folder. Run SETUP, choose the Map File on
			 the User Maps option and launch as usual.
			 If played as a normal user map, rename
			 ACTION1.MID to DETHTOLL.MID to play the
			 music.

Important Notes        : This map may be distributed anywhere as long
			 the ZIP file where it came remains in it's
			 original version. Contact me at the
			 abovementioned e-mail address for more info.
			 Also, this map can be examined in it's
			 fullest and any replication of it in it's
			 entirity or partial is totally authorised,
			 although original copyright is still reserved
			 to my sole self.

======================================================================

							

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