Author: Pascal Rouaud
Released: 27th May 2000
Rating: 94
Review by Steven Laliberté on 11th May 2008
A month after we all played the astonishing Roch 3, Pascal released this quite different map : Roch Secret 1. Somewhat attracted by the title, you run to the Mapping Template, to discover that Pascal wanted this map to be a secret level in a future ROCH episode he intends to create, and that it was adjusted for both Single Player and DukeMatch modes!
The design and the concept of this map are really different from the others because it consists at first in a kind of “best of” the three previous maps. You’re starting under a starry sky in a bumper-car of Roch 2’s fairground, chasing the monsters in the other one. Next to this first area, then on your way toward the ending car park, you can recognize Roch’s carousel, Roch 3’s big clock, the two excellent cars from Roch 2 and Roch 3, and note the three different animated billboards as well as the three helicopter effects. However, it would be a pity to roughly outline Roch Secret 1’s design as a simple copy of Pascal’s three first maps, because the main part of this map is a stupendous seashore landscape including a well-designed lighthouse, a nice snack bar and a luxurious motel (look at the picture!).
The gameplay once again kicks asses, lead by an excellent fight on the beach against numerous drones and others rough aliens. Take care at first not to expose yourself too much in this large touristy quarter, and carefully notice the different health packs and ammunition locations wisely scattered in the level, so you’ll experience a pleasant travel within the large fairground, the tiny walks and all the private properties you’ll be investigating. Needless to say that all your favourite heavy weapons will be available, on the way to make your destiny the most comfortable and the aliens’ the most doubtful possible. By the way don’t forget to look for the 3 secret places, fortunately easier to find with the glimpses in the monitor of the end or else you would miss one of the scenes from the screenshots!
According to its pleasant atmosphere and its interesting gameplay, this original ROCH map is quite deserving for you to take a trip throughout it, and you’ll have to keep in mind its main role of ROCH secret museum in the growing episode not to be surprised by some facades or walls far from the usual ultra-detailed ROCH style’s.
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 96.02 KB
Level includes: multiple difficulty settings
Download:
Roch Secret 1 (577)
Other releases by Pascal Rouaud:
Roch,
Roch 2,
Roch 3,
Roch 4,
Roch 5,
Roch 6,
Roch 7,
Roch 8
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== Title : Roch Secret 1 When I have a good number of Roch maps (6-7), I'll make an entire GRP file with all of them that will be played as an episode. This one (Roch_sc1) will be a secret level accessible from Roch3. Filename : Roch_SC1.map Author : Pascal ROUAUD E-mail : pascalrouaud[at]hotmail.com Please send me any comments about this map If you plan to post it on your web page, tell me you'll do it so I can appreciate... Web Page : none Misc. Author Info: I'm French (so sorry for my English!) Some "wads" for Doom (94-95) Other Levels : Roch, Roch2, Roch3. Description : Sort of a best of my 3 previous maps (Roch, Roch2 & Roch3). But why did I make this level? When I did Roch2, I was sure (don't ask me why!) it wasn't possible to set the metro effect speed (used for the bumper cars). After releasing Roch2, I tested it though, and found ...that it was possible! I couldn't release then another Roch2 map, so I decided to make a new map with bumper cars again, but with their speed slowed down. The result is: 1. they are more realistic (way too fast in Roch2) 2. they won't kill you anymore (you can ride them without unclipping mode). They still kill monsters, so let them have a walk around! The cars have a real wheel now, and you are able to go on/under their sloped pillars (they were blocked in Roch2). I added then some other features from my two other maps, some of them are also improved (Roch1's carousel for instance). The map is quite big, but there are 3 teleporters for DM (not visible in single play). 3 secret places. If you love this map like I do and would like to know all secrets, e-mail me to get a demo file that shows everything (or to get my previous levels). ================================================================================ Additional Credits To : Ken Silverman, 3D Realms. Special thanks to my beta-testers: AirHawke : Duke Map Central http://www.dukeworld.com/dmc/ Kevin Cools : Kevin's Duke maps! http://www.crosswinds.net/~kevincools (under construction) Dukebert : Dukebert's Map Zone http://www.homestead.com/dmz/ Juha Laaksonen : Dukesivut http://www.dukesivut.cjb.net/ Maarten Pinxten : Maarten's Gamorama http://www.crosswinds.net/~gamorama/ Antonio Rodríguez: Página oficial de Real3D http://r3d.cjb.net/ Mikko Sandt : MSDN http://www.planetduke.com/msdn/ Matt Wareham : Duke Nukem Inc http://www.dukeworld.com/dukeinc/ I also wish to thank Jeremy Endres (aka Deathtoll) for his demos and previews, of my levels : Duke Map Busters http://www.dukeworld.com/dmb/ ================================================================================ * Play Information * Episode and Level # : none Single Player : Yes DukeMatch 2-8 Player : Yes Cooperative 2-8 Player : Yes Difficulty Settings : Yes (3 skills) Plutonium Pak Required : YES! YOU MUST HAVE IT. New Art : No New Music : No New Sound Effects : No New .CON Files : No Demos Replaced : No (see above for a "secret demo") ===================================================================== * Construction * Base : Roch, Roch2, Roch3. Level Editor(s) Used : BUILD Construction Time : 1 month 1/2 (on and off) Known Bugs/Problems : Let me know if there are... * Where to get this MAP file * File location : In the zip archive with this file... ===================================================================== *Important Information* Installation : Unzip ROCH_SC1.MAP in your Duke3d directory, then type : duke3d map roch_sc1You may choose your skill : add /s# (#=1 to 4) ====================================================================== * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels, concatenations, or otherwise. You MAY distribute this MAP (Roch_sc1.map), provided you include this text file (Roch_sc1.txt), with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.