Author: Pascal Rouaud
Released: 3rd October 2001
Review by Steven Laliberté on 8th August 2008
The stupendous graphics and the imaginative gameplay are the elements which make of Roch 6, one of the most interesting city maps Pascal Rouaud built for the outstanding ROCH series.
The main part of this sixth part of the ROCH city is a large area lined up by some buildings, and an astonishing raised highway overhead. But if you want to fight under the famous blue sky, there's a challenge to take up: the bastards have trapped you, and you're now confined into the locked buildings! Therefore, you'll have to earn your admittance for the streets by fighting the ways around before, while suffering two minor bosses running amok outside and looking for your ass.
The graphics of the whole city are once again dazzling, and you'll probably be amazed in front of the masterpieces of level-designing spread within Roch 6. First in light of the wonderful limousine automobile parked outside, that is quite a realistic feat, and by the fabulous swimming pool area (look at the picture!) with the restaurant looking on its bottom. The street area itself is a chef d'oeuvre (picture 2!), because Pascal built it through the still improved mapping ways of the ROCH style established within the preceding ROCH maps: ultra-elaborated facades which are now frequently painted with unusual textures that are rendering nice realistic views, and a powerful architecture. Moreover, Pascal supported all these stuffs with an impressive spritework craftsmanship, creating new remarkable 3D armchairs, shelves, advertising sets and also a lot of multi-level places.
Teaching all your weapons' powers to every of those messy aliens through the hazardous laboratory, the overcrowd swimming pool and the invaded city, you'll be struggling into tough fights. However, thanks to the fairly balanced goodies ratio, you'll get some other quiet moments to recover, or mess around within the city. I know you'll find out the five rather interesting secret places but finally, have a glimpse for the original animated billboard working like horizontal blinds, and above all within the different forbidden places not to miss the funny games or words Pascal spread, if you wanna maximize your experience!
To sum up, this seventh map of Pascal Rouaud is a creative achievement that is deserving your computer to feature it!
Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 127.11 KB
Level includes: multiple difficulty settings
Know of any other maps from this author? Let us know
Title : Roch 6 Filename : Roch6.map Author : Pascal ROUAUD E-mail : pascalrouaud[at]hotmail.com Please send me any comments about this map If you post it on your web page, please tell me you've done it so I can appreciate... Misc.Author Info: I'm French (sorry for my English) Other Levels : Roch, Roch2, Roch3, Roch_sc1, Roch4, Roch5. Other stuff : DukeRoch, a Windows Duke3d launcher, which also allows you to test all Duke3d sounds and musics, browse and test .GRP files, and more... Description : My seventh map. The sixth in the series - Roch_sc1 will be the 1st secret level in the episode I should make one day... Some cool effects/tips & tricks. 5 secret places. If you love this map like I do and would like to know where all secrets are, mail me to get a demo file that shows everything (or to get my previous / future levels). _____________________________________________________________________________ Additional Credits To : Ken Silverman, 3D Realms. Special thanks to my beta-testers: Ken Silverman again who's been kind to betatest it. : "Build" author http://www.advsys.net/ken (our God to all of us!) Chris Allcock : Chris's page http://jump.to/chris[at]his-site Kevin Cools : Borg Nukem (& DNF Inc) http://borgn.totalconversions.com Jeremy Endres : Duke Map Busters http://www.planetduke.com/dmb Tracy Fox : (no website) Thanks for your great support! Juha Laaksonen : Dukesivut http://www.dukesivut.cjb.net Maarten Pinxten : 2maarten.com http://www.2maarten.com Antonio Rodríguez: Página oficial de Real3D http://r3d.cjb.net Mikko Sandt : MSDN http://www.planetduke.com/msdn Matt Wareham : DNF Inc http://www.fragpipe.com/~dukeinc For their support to "DukeRoch": Jeremy, Juha, Maarten, Matt and Mikko again... Jack Farnsworth III: Gloryroader http://gloryroad.freeyellow.com Nekromancer : Duke Nukem Center http://www.dukenukemcenter.com/ Jeremy (again!) for his demos and previews of my levels at Duke Map Busters. _____________________________________________________________________________ * Play Information * Episode and Level # : Roch6 Single Player : Yes DukeMatch 2-8 Player : Yes Cooperative 2-8 Player : Yes Difficulty Settings : Yes (3 skills) Plutonium Pak Required : Yes New Art : No New Music : No New Sound : No New .CON Files : No Demos Replaced : No (see above for a "secret demo") _____________________________________________________________________________ * Construction * Base : New level from Roch5's end room Level Editor(s) Used : Build, Hex Workshop Construction Time : 3 months (on and OFF) Known Bugs/Problems : Let me know... * Where to get this MAP file * File location : In "Roch6.zip" with this file... _____________________________________________________________________________ * Important Information * Installation : Unzip ROCH6.MAP in your Duke3d directory and type: duke3d map roch6
You may choose your skill : add /s# (#=1 to 4) If you own my Windows Duke3d launcher "DukeRoch" (mail me if you don't!): unzip ROCH6.MAP in your Duke3d directory and double click it. Change any default options (skill, fake multiplayer, etc), then just click OK... Macintosh users : You know better than me! _____________________________________________________________________________ * Suggestion * I love demos! Please, make me a favour: record one in any of my maps and send it to me (pascalrouaud[at]hotmail.com). _____________________________________________________________________________ * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels, concatenations, or otherwise. You MAY distribute this MAP (Roch6.map), provided you include this text file (Roch6.txt), with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.