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On this day...
In 1996, The Base was released by Georg Buol.

Screenshot

Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Anarchy City 3: Zero Tolerance, by Aymeric Nocus (MRCK)
Map Name: Anarchy City 3: Zero Tolerance
Author: Aymeric Nocus (MRCK)
Released: 24th May 2004
Rating: 95

Review by Kim Robinson on 28th July 2007

A large, fun and highly imaginative level, AC3 is an urban-styled map with great architecture, terrific spritework and solid gameplay. Finding out where to stick that first blue card is a bit of a bother the first time round but things flow pretty smoothly from then on - even the minibosses are a pleasure to kill. There's a couple of CON hacks which make it just that little bit harder as well, but we know Duke never shies away from the action. All in all, it's Aymerics greatest achievement yet - get it now!

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 143.96 KB
Level includes: new CON code, new music

Download: Anarchy City 3: Zero Tolerance (742)
Other releases by Aymeric Nocus (MRCK): Anarchy City 1, Anarchy City 1: Atomic Version, Anarchy City 2: Neighbourhood Nightmare, Clérey, Dark Side of the Moon, Downtown Ride, Duke Nukem Forever (Bottles to the Ground), Filler, Happy Hangover, Meatball Sub Makin, Mega-CGR, Notre-Dame des Aydes, Overtime, Rural Nightmare, Tours - Rives du Cher

Know of any other maps from this author? Let us know

Mapping template:

=====================================================================================
============
			THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.
=====================================================================================
============
Title                   : Anarchy City 3 : Zero Tolerance
Date Finished           : May 24th, 2004
Filename                : ANCHYC3.MAP, ACGAME.CON, ACUSER.CON, DETHTOLL.MID and
ANCHYC3.TXT (this
			  txt file), all included in ANCHYC3.ZIP :P
Author                  : Aymeric Nocus
Email Address           : aymeric-nocus[at]tele2.fr
Web page		: None
Misc. Author Info       : 16 year-old from France who LOVES skateboarding, playing
bass in a
			  punk-rock band and of course building Duke 3D maps to kick ass again
			  and again and again... :P My English used to suck dog-ass, but I think
			  it's getting better whaddya think ? :P

Other levels		: "First maps" good enough to be released :

			  - Clerey 2.0 (find it somewhere on the AMC forums)
			  - Notre-Dame des Aydes 2.0 (DN-R 91%)
			  - Mega-CGR 2.0 (DN-R 90%, AMC 78%)
			  - Blois (unreleased)
			  - Tours (DN-R 91%, MSDN 82%)
			  - Dark Side of the Moon (DN-R 87%)

			  Lattest maps :

			  - Anarchy City (DN-R 93%)
			  - Downtown Ride (DN-R 92%, BEDS 92%)
			  - Overtime (MSDN 93%, DN-R 94%, AMC 89%)
			  - Anarchy City 2 (first big release : MSDN 90%, DN-R 94%, AMC 91%)

Description             : Anarchy City III is the sequel to... take a lucky guess...
Overtime !
			  Yep. Hence the firetruck at the beginning of the level ;) The level
			  takes place in a city at night, there's a lot of cars, indoor
			  locations, shadows, lots and lots of spritework and some very cool
			  architecture (look how I brag about my own level - it is scary :P).
			  Lots of monsters and ammo / health, which means lots of enjoyable
			  firefights :D
			  It has some new monsters, like new pigcops and a miniboss version of
			  Overlord ;)
			  Here's the story : you were escaping from the EDF Base with da
			  firetruck (play Overtime if you haven't yet) when suddenly a strange
			  alien-like organic wall rises from the road all around the street,
			  trapping you in a city block infested with aliens. You gotta clean
			  up the place and find a way to escape from the city block. The way
			  out must be somewhere underground...

			  This level is based on a real-world place in Blois, France - the city
			  where I live. It's based on the local skate spot - hence the cop cars,
			  the pig cops ambushes, and the 'secret antiskate weapon' (you'll see).
			  It has some cool new FX, like a skateboard you can jump on and ride
			  across the city.

			  I guess it's the best level I've ever done and it's the most realistic
			  of all of my levels, too. Enjoy or die... :P

Additional Credits to   : ReApEr, Methunter and BlitZ for pissing me off to get the
beta version
			  while I was putting in monsters and items cuz they wanted to betatest
			  immediatly - they didn't :P but at least they made me finish the level
			  faster ;) Thanx guys.
			  Merlijn 'Mrline' Van Oostrum for reviewing it on AMC ;)
			  The Repository Bloke who puts up my levels with way-too-high-but-can't-
			  complain scores regularly :D for being a cool mate
			  Alex 'ShrinkDuke' Pistol, who told me AC2 is one of the best levels he
			  has ever played :o and everybody at AMC for general support
			  Reaper Man and Quakis at AMC for the help with the miniboss problem :P
			  The guys who wrote those early FAQs back in 1996 - Brett Gmoser, Jonah
			  Bishop, Stefen Itterheim and Klaus Breuer.
=====================================================================================
============
* Play Information *

Episode and Level #     : Fuck that ! User map
Single Player           : Yes !!!!! Go for it
Cooperative 2-8 Player	: No
DukeMatch 2-8 Player    : No
Difficulty Settings     : Not implemented - who cares about that ?!
New Sounds              : None
New Music               : Yes, a song by NOFX (The Quass / Dying Degree) :P I
downloaded it from
			  this site : http://www.bollhalter.com/IntentionallyPunk/midis.html
			  Check it out !
New Graphics            : No, but I guess it will feel like new art, I was tired of
the old
			  building textures so I played around with some window sprites, you'll
			  see :P
New/changed CONs        : None
Demos Replaced          : None

=====================================================================================
============
* Construction *

Base                    : New level from scratch
Build Time              : About a month
Editor(s) used          : Build
Known Bugs / Problems   : NONE THAT I KNOW OF. Some sprite glitches here and there
:P
May Not Run With...     : 1.3d

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels. But they can
scope it under
Build to see how the new effects work.  
You MAY distribute this MAP, provided you include this file, with no modifications. 
You may
distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you
include
this file intact.
I'm at no fault if the files included in the ZIP file damage your computer. Don't
worry they
hardly could :P

* Where to get this MAP file *

On your HD :P
DN-R I think : http://www.bur.st/~duke3d/index.htm
And perhaps on MSDN : http://www.planetduke.com/msdn/
AMC : http://dynamic5.gamespy.com/~amc/index.php
Perhaps BEDS (Brother Ed's Duke Site) :
http://www.geocities.com/brotherhoodpages/Bedduke.html

=====================================================================================
============
*Important Information*

Installation           : - Back up your GAME.CON and USER.CON files and delete them
			 - Unzip ANCHYC3.MAP to your Duke folder
			 - Rename ACGAME.CON to GAME.CON and ACUSER.CON to USER.CON
			 - Lauch the level via SETUP.EXE
			 - Have fun :P
=====================================================================================
============
Next maps by me : I already have plans for AC 4, 5 and 6 :D and I'll work on some
other projects
		  too. Wait and see and check out my AC thread on AMC for more info :P


ENJOY THE LEVEL !!!!

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			       Don't miss the shotgun this time Fakir  ;)
							

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