Released: 11th September 1996
Review by Kim Robinson on 17th September 2007
Savior is the third and final installment in Philip's series, action aplenty and more fun than you can poke a stick at. Design is top-notch, the medieval/alieneque architecture has been worked on laboriously to produce some brilliant atmosphere, and the custom sound effects help a bit as well. This is his first level to make use of new arts; they're just scanned pictures for the most part and don't look very good, but thumbs up for the effort. Again there's a few nice features to look out for; a couple of helpful goodie areas, the primitive but nicely done stretching of the torture victim and yet more sector-moving obstacles, not to mention the cleverly positioned gaps in the Overlord mural. In short - get it, play it, be happy. You won't be disappointed.
Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 1.16 MB
Level includes: new ART, new sounds, multiple difficulty settings
Know of any other maps from this author? Let us know
================================================================ Title : Savior The last in the 3 part series Previous 2: Area51 and 911 File Name : e2l9.map Author : Philip Email Address : stang87[at]gnn.com Description : I am not very good at telling a story so here it is short and sweet. The frogman escapes capture at the space station (911.map). Dukes gets back into his spaceship and follows frogman back to his slave mining camp. The camp is modeled after midevil architechure, which is his favorite period in Earth's history. After a large space dogfight, Duke gets shot down and the game begins. Additional Credits to : 3d Realms ================================================================ * Play Information * Single Player : Yes Cooperative : Yes Dukematch : No Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes Demo : No Note: Some places will be slow if you do not have a fast pentium computer. ================================================================ * Construction * Base : From Scratch Build Time : 50 hours Editor(s) used : build.exe Known Bugs : None ================================================================ * Running * 1) To see the Frogman animation at the end of the map start the level by: duke3d /s? /v2 /l9 2) Else duke3d /s? -map e2l9.map note: ? = diffeculty setting. ================================================================= This map can be distributed freely in its original form with this file included.