Released: 1st September 1996
Review by Kim Robinson on 17th September 2007
Brilliant. Philip's mapping skills have improved greatly in this sequel to Area 51 - a neatly set out, rather smart looking space station. It's got everything you'd expect from such an environment; personel quarters, labs, toilets and the compulsory intricate network of ventilation ducts. I had a lot of fun playing this one, there's a lot of 'sector-moving' puzzles which is something not seen too often in Duke maps. Your aim is to find a small number of key-cards hidden through-out the intallation which unlock different 'arms' of the complex (play it to see what I mean) - you end up on a somewhat spiffy looking observation deck where the final battle takes place. Be sure to check out the viewscreen in the left-hand observation suite, terrific laugh-out-loud humour. Take a gander today!
Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 70.79 KB
Level includes: new CON code
Know of any other maps from this author? Let us know
================================================================ Title : 911 The sequel to area51 File Name : 911.map Author : Philip Email Address : stang87[at]gnn.com Description : After cleaning up at Area51, Duke takes his newly acquired spaceship out for a joy ride. Duke then receives a distress call from the Earth Defense Space Station that they are under attack from aliens. Duke arrives at the space station only to find the aliens in control. Additional Credits to : 3d Realms ================================================================ * Play Information * Single Player : Yes Cooperative : No Dukematch : Yes, but not as good as single player. Although multiplayer weapons added. Difficulty Settings : No New Sounds : No New Graphics : No Demo : No ================================================================ * Construction * Base : From Scratch Build Time : 30-40 hours Editor(s) used : build.exe Known Bugs : When you get real far from certain sectors, straight lines appear at certain angles. (does not effect game play) One 2-way train drifts to one side when used repeatively. This seems to be a problem with the game and moving sectors at strange angles. ================================================================ * Running * 1) From the setup program select "Select User Level". Then select the option, "Save and Launch Duke3d". 2) From command prompt type "duke3d -map 911.map" ================================================================= This map can be distributed freely in its original form with this file included.