Author: Thobias "Loke" Fast
Released: 6th September 2008
Review by Captain Awesome on 9th July 2009
Ginnungagap is Loke's second attempt, and is unfortunately less interesting than his last release. This tiny map is a circular Episode 2 inspired map, with average design. The map really is too small for more than 2 players, and because of this it gets boring rather quickly. Loke makes good placement of weapons, inventory, and health. The map is perfectly symmetrical, if you pick up a weapon on one side, there is something else on the other side. Unfortunately, this map has little in the way of atmosphere. There are no ambient sounds, and it really looks quite drab.
The map isn't much fun for more than 5 minutes, but don't let the score scare you, if you're looking for a quick 1 on 1 match, this is the place to be.
Note: I played with a bot.
Gameplay Type: DM
Requires: Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 6.19 KB
Know of any other maps from this author? Let us know
====================================================================== THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. Title : Ginnungagap Filename : Ginnungagap.map Author : Thobias "Loke" Fast E-mail : thibiasfast_[at]hotmail.com thobias.fast[at]gmail.com Web Page : N/A Misc. Author Info : N/A Other Levels : Crossroads Description : A very small 1on1 dukematch level set on a space station. Nothing really fancy, just a simple map with a very straightforward map design. After Crossroads I've always wanted to create a map set in space - even though my dream would be a single player level in space I'm still pleased with the outcome of this map. ====================================================================== * Play Information * Episode and Level # : N/A Single Player : No DukeMatch 2-8 Player : Yes Cooperative 2-8 Player : No Difficulty Settings : No Plutonium Pak Required : Yes New Art : No New Music : No New Sound Effects : No New .CON Files : No Demos Replaced : No ===================================================================== * Construction * Base : Nothing, designed from scratch. Level Editor(s) Used : Mapster32 Art Editor(s) Used : None Construction Time : 3 days. Known Bugs/Problems : Nothing that I'm aware off. ===================================================================== *Important Information* Installation : Just put the .map file into your EDuke32 folder. Important Notes : I've only played using the classic 8-bit mode so I'm not positive if it's gonna look good using the High Resolution Pack. EDuke32 is recommended, at least that's what I've used for playing. Contact me if you wish to use this as a base for a map or just for editing upon. DO NOT edit it WITHOUT contacting me first! ======================================================================