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On this day...
In 1996, The Base was released by Georg Buol.

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Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » City of despair, by Thobias "Loke" Fast
Map Name: City of despair
Author: Thobias "Loke" Fast
Released: 21st September 2008
Rating: 86

Review by Frode Waksvik on 20th December 2008

A city infested with those alien bastards is Dukes mission this time around. A pretty small map but challenging if you raise the difficulty settings. Some firefights are really cool. Texturing is for the most part ok. And the light / shadow work is quite good. It's a bit hard in the beginning before you achieve a bigger gun than the pistol. But after that the ammo / health ratio is well balanced.

Screenshot Screenshot

Gameplay Type: Sp,Dm,Coop
Requires: Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 55.54 KB
Level includes: new CON code, multiple difficulty settings

Download: City of despair (326)
Other releases by Thobias "Loke" Fast : Crossroads, Ginnungagap, Stadium Redux

Know of any other maps from this author? Let us know

Mapping template:

======================================================================
THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.

Title                 : City of Despair
Filename              : cityofdespair.map
Author                : Thobias "Loke" Fast
E-mail                : thibiasfast_[at]hotmail.com
                        thobias.fast[at]gmail.com
Web Page              : N/A
Misc. Author Info     : N/A
Other Levels          : Crossroads, Ginnungagap

Description           :	Alien scumbags has invaded yet another
                        (small) city and it's up to Duke to clear
                        it out and kill their Overlord.

                        A rather small singleplayer map with co-op
                        and dukematch support. Please remember though
                        that it's designed as a singleplayer map
                        and might not be the best for dukematching.
                        And as this is my first singleplayer map
                        there is bound to be some things that could
                        be better.

Credits               : Neil Manke for USS Darkstar
                        Big Rigs: Over the Road Racing by
                        Stellar Stone LLC and Activision

======================================================================

* Play Information *

Episode and Level #    : E1M8
Single Player          : Yes
DukeMatch 2-8 Player   : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings    : Yes
Plutonium Pak Required : Yes
New Art                : No
New Music              : No
New Sound Effects      : No
New .CON Files         : Yes
Demos Replaced         : No

=====================================================================

* Construction *

Base                   : Nothing, designed from scratch.
Level Editor(s) Used   : Mapster32
Art Editor(s) Used     : None
Construction Time      : About 9 days.
Known Bugs/Problems    : You can place invisible trip mines on the
                         walls in the dark sloped room just before
                         very last room with the nuke button.

=====================================================================

*Important Information*

Installation           : Just put the .map file and the GAME.CON file
                         into your EDuke32 folder. You might need to
                         create a new Duke Nukem 3D folder with the .GRP
                         file considering that I'm using a edited
                         GAME.CON file.

Important Notes        : You probably want to use EDuke32 to play this
                         map. To play just launch EDuke32 like normally,
                         then go into "New Game" and "Usermap". Finally
                         just find the map named "cityofdespair.map"
                         and then choose your difficulty level. Enjoy.

                         Please remember that I designed this AFTER the
                         classic 8-bit mode so it might not always look
                         like it should in OpenGL mode or using the
                         High Resolution Pack.
                         
                         Contact me if you wish to use this as a base 
                         for a map or just for editing upon.
                         DO NOT edit it WITHOUT contacting me first!

======================================================================

							

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