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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Asylum, by Bob Masters
Map Name: Asylum
Author: Bob Masters
Released: 16th December 2000
Rating: 95

Review by Kim Robinson on 31st July 2007

A different sort of a level but one of the most entertaining ones you'll most likely play, Asylum combines nice design, great gameplay and a few humorous tidbits to create something wholly remarkable and unlike anything you've seen before. Texturing isn't always up to scratch but it's still a fantastic level - the basic aim is to prove your sanity by blundering through a few physical anomalies and killing a bunch of stuff. Great!

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.3d
Filesize: 127.13 KB
Level includes: new ART, new CON code

Download: Asylum (566)
Other releases by Bob Masters: 2121 AD, Bizarre

Know of any other maps from this author? Let us know

Mapping template:

Title            : Asylum

Filenames in Zip : Asylum.map,  Asylum.txt,  Asylum.con,   Asylum.art, 
                   Asylum Con Info for Mapmakers.doc, Asylum.bat
Completed        : October 2000

Author           : Bob Masters
E-mail           : bmasters[at]dreamscape.com
Web Page         : www.geocities.com/TimesSquare/Chasm/7733

Other Levels     : Starship Troopers TC ("Lost Contact" map), 2Bizarre, Orion Prime 1
& 2

Description      : This map uses an altered CON file, to create many wild new

                   *  New enemies
                   *  New alien abilities
                   *  New goodies!

                   Feel free to use these exotic improvements in your own maps.

                   See the bottom of this text file for a list of the enhancements.

               *** You must run Asylum.bat to install the new Con and start the

    The Story    : Duke has heard that the aliens are screwing around with advanced 
                   scientific experiments.  They're tampering with forces of nature
that no
                   one should be messing with!  They've even discovered the secret of


                   When Duke tells the government about this, they declare him
insane.  Imagine,
                   aliens working in an invisible building?  Duke is quickly shipped
off to the
                   Thorne Asylum for the Mentally Deranged.  No one realizes that
                   asylum has been captured by the aliens.  Now they have Duke right
where they
                   want him, locked in a padded cell.

                   Duke must somehow escape from the asylum, locate the nearby
                   building, and get the alien infestation out of the research
                   for good!


* Play Information *

Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
Difficulty Settings    : No
Duke Versions          : Compatible with all versions v1.3 (Original) thru v1.5
New Art                : Yes
New .CON Files         : Yes


* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : Build
Construction Time      : Months
Known Bugs/Problems    : This map uses the FrameEffect (motion blur) for the fast
                         There seems to be a bug in the game engine that causes a
blue brick 
                         graphic to appear briefly if a FrameEffect alien is blown
                         It's harmless though.


*** Important Information ***

Installation           : To play, you must run the batch file (Asylum.bat)! 
Otherwise, the 
                         new con file won't take effect.  Don't use the map by


* Permissions *

Map makers may use the Asylum.CON file, as long as you give me credit for it.  I
using its new features in your own maps.  If so, create a batch file similar to
and distribute it with your map and the con file.  You don't need the art file; the
doesn't require it.

Feel free to post Asylum.Zip on your webpages, or ask me about distributing it on
other media.  
Please don't modify the con unless you notify the users that you made changes to it.

Please do NOT copy portions of the Asylum map into your own maps.

This level is not made by or supported by 3D Realms.



Flying Saucers - They fly all over and occasionally pause to shoot at you.

Terminators - Some pursue you, and some stand still.  Still others patrol a specific
              All of them explode when they get near you.

Mechanical Spiders - They bite you when they get close, costing you health.

Rapid-fire Turret Gun - These supercharged turrets shoot non-stop rapid-fire lasers
at you.

Flying Sparks - This fascinating phenomenon can be seen in the Power Core of the
Asylum map.

*** GOODIES ***

Rubber Cans - You can now carry some of the rubber trash cans and drop them
elsewhere, to use
for climbing!  When you find such a can, the top lid will be green instead of red. 
You'll also
see instructions on the screen:
  Face the can and hit Space (the "Use" key) to pick up the can.
  Duck and hit Space ("Use" key) to drop it.
Just like in real life, you may drop it accidentally if you go through difficult
terrain or 
transporters.  If so, you'll see a message saying that it's fallen behind.  

Bonus Buttons - they resemble spinning "Nuke" respawn markers, but color-coded
They usually occur in groups.  Each one provides a small bonus when you get near it:
Green: 3 Health points
Blue:  5 Armor points
Red:   1 Shotgun ammo
Red/Yellow: 1 RPG ammo


Super-Fast aliens - these move about 5 times normal speed.  
Slow aliens - these move about 1/3 normal speed.


This music is normally impossible to play inside a map, but not any more.


Due to the aliens' weird experimentation, just about any kind of item can now be
Aliens, ammo, weapons, health, and other goodies are awaiting you in this map.

The aliens don't stay invisible 100% of the time, so be observant and you'll catch a
glimpse of 
them.  When you shoot an invisible alien, you'll see their blood flying midair, which
looks cool.  The aliens lose their invisibility when they die.


Some of the aliens were scientifically altered, making them weightless.  They float
up and down, 
even after being killed.  Fortunately, any weapons they spawn will fall, so you can
get them. 
Small medkits and bonus buttons can also float sometimes.

To use these new features in your own maps, see the file "Asylum Con Info for


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