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On this day...
In 1996, The Base was released by Georg Buol.

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Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » 2121 AD, by Bob Masters
Map Name: 2121 AD
Author: Bob Masters
Released: 15th July 2002
Rating: 93

Review by Kim Robinson on 31st July 2007

Flying people? Digital clocks at graffiti artist height? General futuristic looking buildings? Welcome to 2121 AD, a key-run level with nice effects a-plenty, great architecture, ideas and layout - and with gameplay rivalling the best model trainsets Switzerland has on offer! Nicely climactic ending too... download it now!

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 220.06 KB
Level includes: new ART, new CON code

Download: 2121 AD (506)
Other releases by Bob Masters: Asylum, Bizarre

Know of any other maps from this author? Let us know

Mapping template:

======================================================================
Title                 : 2121 A.D.

Filename              : 2121AD.MAP
Author                : Bob Masters
E-mail                : bmasters[at]twcny.rr.com (please don't post it online, to avoid
spam)
Web Page              : www.geocities.com/TimesSquare/Chasm/7733/
Completed             : June 2002

Other Levels          : Asylum
                        Starship Troopers TC ("Lost Contact" map)
                        2Bizarre
                        Orion Prime 1 & 2

Description           : Duke has traveled a century into the future, to the year 2121
A.D.
                        He was invited there not only to fight off the latest swarm
of 
                        invaders, but also to be a special guest on a Los Angeles TV
talk show 
                        about time travelers.

                        I may also create a series of futuristic maps, each one
exploring a 
                        different sci-fi future vision.  For starters, this map takes
place 
                        in the not-too-distant 22nd century, so it's still fairly 
                        down-to-earth.  The main difference is that cars are
obsolete, and
                        have been replaced by jetpacks, air lift tubes, and moving
sidewalks 
                        that transport people around the city.  

Special Effects       : This map also has several special effects that I haven't seen
in 
                        other maps. They include a fully operational digital clock,
                        hallucinogenic gas, a working popcorn machine, flying people,
and 
                        more. There's also an item in the theater that needs to be
picked up
                        and carried, which is similar to effects in Asylum and
Bobsp1, but 
                        it uses a different method.

*** Run 2121AD.BAT to play this map.  It installs the art and con files, and launches
the game.


Additional Credits To : Pascal Rouaud, beta tester

                        Architecture:

                        The outside of the visitor's center building is based on a 3D
model 
                        by APDesign:  http://www.cadbusiness.com.au/apdesign.htm

                        The outside of the medical building is based on a design by 
                        Antonio Sant'Elia:  www.colchsfc.ac.uk/art/cities.htm
                        (see www.colchsfc.ac.uk/art/santelia31.jpg)


THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.
                          
======================================================================

* Play Information *

Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
Plutonium Pak Required : Yes
New Art                : Yes
New Music/Sound        : No
New .CON Files         : Yes

=====================================================================

* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : Paint Shop Pro/Editart
Construction Time      : 6 months

Known Bugs/Problems    : If your PC is slower than 133 Mhz, the framerate may lag at
times.
                         There are no bugs that I know of, but a couple effects may
appear 
                         to be bugs:  (1) The city is filled with people, and I
didn't 
                         want them to keep getting hurt, so I just made them
invincible.
                         (2) Since the con file doesn't have any global variables, I
used
                         the player's scuba, holoduke, and boots to send signals to
various 
                         sprites.  So you may notice those items in your inventory
(at 0%),
                         even though you never picked them up.
                         
=====================================================================

*Important Information*

Installation           : Run 2121AD.BAT to install the art and con files, and launch
the game.

======================================================================

							

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