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In 1996, The Base was released by Georg Buol.


Map Info:
Type: SP, Version: v1.3d
Rating: 84, Size: 104.46 KB

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Duke Nukem Repository » Downloads » Maps & Addons » Red3, by Merlijn van Oostrum
Map Name: Red3
Author: Merlijn van Oostrum
Released: 21st April 2002
Rating: 97

Review by Kim Robinson on 12th August 2007

The prequel to Red4, Red3 is one of those maps which any serious Duker could not afford not to have in their collection. Ambience is terrific, gameplay is great - certainly a different experience. It's designed to spook you out rather than present you with a face-full of monsters, so take your time and enjoy the level!

Screenshot Screenshot

Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 133.74 KB
Level includes: new music, multiple difficulty settings

Download: Red3 (591)
Other releases by Merlijn van Oostrum: Hell Awaits, Red2, Red4: Boat Trippin, Red5: Lonely Mountain Complex

Know of any other maps from this author? Let us know

Mapping template:

I promised you a city at night, I GIVE you a city at night


title: 		Red3 
Filename: 	Red3.map   (no, really?) 
Author: 	Merlijn v. Oostrum
E-mail adress:  merlijn_redhot[at]hotmail.com (JOEPIE!!!!!!!!!!!!!!!!!!!!!:)
	        you can also mail to: g.vanoostrum[at]worldonline.nl	
Author info: 	Face the thing that should not be!!!!
		I'm dutch, 17 years old, still Duke-freak,
	        and Metal-fan. Trust me, you don't wanna know more	
Release date: 	April 21, 2002

Other levels: 	-The long road (let's say Red1) 
		-Nasacomp, for Borg Nukem (made with Jeroen Smit)	
		-and some unreleased old shit of course :)

Future levels: 	This level again will get a sequel (it should be
	       	an episode one day). If you reach the end of red3 
	       	in one piece, you can guess the location of Red4 :)	

General Description:
One note in the Townhall (red2) said something about an "abandonned 
place on the other side of the mines"
You're about to enter this place, wich is forgotten a long time ago
and now is home to something far more worse than aliens... But it
even gets worse: The aliens made a deal with these nightmare creatures
so be VERY careful!

Note: this map is made to scare the shit out of you, and I think it 
      does. So ya better be warned!!!! :P
      Becouse of the darkness I advice you to play this map in a dark
      room or in the evening, so you can see things better. :)		

===================2 :P :)																				how did you find this message??   	 
   * Play information *

episode and level:	whatever
Single player:    	yes
Dukematch:        	Yea 
Cooperative match:     	No, you'll have to face this alone hehe 
Difficulty settings:	Yes, all four skills (if you want more action,	
			play this level with come get some!)	
Atomic pack requied:	yes, like all my levels
New art:		non
New music:		Yes, from "Lunatic Fringe" (a secret level)  
New con-files:		nein
New sounds:		nej
Demos replaced:		record-cams are there, so ya can make a demo 
			to make your mommie and daddie proud :)
   * Construction *

Base:			New level from scratchers (???)
Level editors used:	You may guess. Clue: it starts with a "B" 
Construction time:	Too fucking long :(
Known bugs:		a very small sector-over-sector bug.
			If you find anything else, please tell me

   * Where to get this MAP file *

    	You tell me  :P

   * How to start this map *
	Start it	 

    * Extra information *

-This level is supposed to scare you and is VERY dark. So gameplay is
 very different then most duke-maps. It's getting boring to see the
 same kind of maps over and over again. This map had to be different.
 I hope you'll respect this. 
-When you finished this level on the normal skill, you're welcome to 
 try playing it on "damn I'm good": on this skill there are much boss1
 stayputs in the map, you must try to avoid them. This creates a totally
 different gameplay. Try it. It's hard. It's fun. 
 (just load this map with SETUP and when 
  you're in the map type : DNSKILL5)
  Also, if the map is too hard for you try "piece of cake" :)	
- Did you like or dislike this map?
  If you want to react, just mail me. It's always welcome. 

-'Bout the dm-support: I want to thank Alejandro becouse I've used the
 same idea as in MM. The whole level is too big for dm, so it only takes
 place in a part of it. Player 1 has to go into a teleporter only
 accessible in dm-mode.
  * Credits to: *

-My beloved guinea pig
-Everyone I stole ideas from (a VERY long list) :)
-Westlife, for showing me how low music can go :)
-you, for being crazy enough to download this crap  :P

Now a SERIOUS credit:
-Thnxs to all top-builders, especially Pascal Rouaud, 
becouse their maps were very inspiring for me and I've
used some stuff from their maps in mine:)

	Beta testers:
-Mikko Sandt
-Kevin Cools
-Nico Podevijn (Darkcrusher)
-Pascal Rouaud
-Alejandro Glavic
-Maarten van Oostrum (my brother)
-Jeroen Smit (a friend of mine)
A big thanks to all of you for giving suggestions and comments!!!!!  	
   * Copyright *

If you ask me, you MAY put this on your site.
You may NOT copy things from my maps 
You may NOT spread this MAP under another name and/or without this TXT-file
BLABLABLA.... etc.
Another thing: if you USE any idea for your own maps, you should at 
at least credit me. Otherwise you're pissing me of  >(

#If you're fighting to live, it's O.K. to die!#

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