Author: Mikko Sandt
Released: 21st April 2009
Review by Forge on 21st April 2009
* Can only be played the right way with DukePlus *
Dukecide, circa 21 April 2009, by Mikko Sandt
A small industrial styled map: Overall an excellent looking level; meticulous care was taken with proper texturing, trimming, shading, and detailing, nice solid architecture, and detailed background structuring in the outdoor areas to create depth. You start out navigating through a series of rooms and corridors on a space station completing minor tasks while learning the background story of what's happening and why you're there before you go planet side. Soon you're entering the main body of the industrial processing plant and engaging small clusters of aliens and some tactically place enemies set up for ambush. Moving about you'll be able to collect the weapons and health that are placed in accordance to the escalating engagements to keep the flow of the map even and fun. As you explore deeper into the map searching for keys you can continue to follow along with the story while you're shutting down the plant and rescuing the prisoners. The map climaxes with the destruction of the processing plant and a show down with a cycloid emperor. The map utilizes many features of Dukeplus such as dukebots, transitioning teleporters, enhanced weapons and enemies, weather, and more. All these enhancements are added subtly and fit the map naturally as if they were just like any other normal feature. A great looking level that's fun to play and has a wonderful atmosphere enhanced by the in depth story. It seems that this map should be the introduction level to a series of maps and leaves the player wanting more.
There have been rare reports of dukebots getting stuck behind invisible barriers and aliens becoming invisible when viewed through the unbreakable glass at certain angles. Also the transitioning teleporters may not work correctly if entered at the wrong angle, but that should be fixed with the release of Dukeplus 2.0.
Texturing/Lighting-Shading: 9/10 Sprite Work/Detailing:10/10 Ambiance: 10/10 Architecture/Design: 20/20 Layout: 19/20 Gameplay/Difficulty: 28/30 Overall: 96/100
Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 3.37 MB
Level includes: new music, multiple difficulty settings
Know of any other maps from this author? Let us know
This level is neither made nor supported by 3DRealms Date started: 27th of March 2009 Date finished: 20th of April 2009 Date released: 21st of April 2009 (Happy 10th MSDN Anniversary!) !!THOSE CAUGHT PLAYING THE MAP WITH THE HIGH RESOLUTION PACK WILL BE SHAVED, STERILIZED AND DETSTROYED!! !!DUKEPLUS V1.99 (OR HIGHER) REQUIRED!! ====================================================================== Title : Dukecide Author : Mikko Sandt Web Page : http://msdn.planetduke.gamespy.com Duke Plus : http://deeperthought.dukertcm.com/dp/ Misc. Author Info : I'm 24 years old, I study economics and I live in Finland. Other Levels : Many. Check at least the MSSP Episode, The Brave New World and Earth Base. I have also built maps for several other games: MSUT1 for Unreal Tournament, MS-Tourney 1 and Lifeline for Quake3Arena, aim_mesayard for Counter-Strike and Distractions for Quake. Installation/running : This level requires Duke Plus, a free add-on. To play, run DukePlus and select this map from the usermap menu. Don't mess with DukePlus settings. DO NOT play the map with the HIGH RESOLUTION PACK! Plot : "In the grim darkness of the far future" Earth is being purged of what the Assault alien race have long called the "human disease". The final solution to the problem is nothing but a complete genocide of mankind. In this Darwinian struggle for survival the human being has lost. Earth is now a gigantic alien outpost and human concentration camp. Duke Nukem, an agent of the human resistance (operating from Cygnus space station and various other hidden locations across the galaxy) is sent to a facility that conducts experiments on humans (including agents of the resistance). Your mission is as follows: 1) Terminate industrial production 2) Liberate any prisoners you manage find 3) Destroy the facility 4) Escape Level Info : When I was a kid one of my favorite Duke3D usermaps was "Steel" by Matt Bollier. I even made a "sequel" (never released and doesn't exist anymore) to it called "Steel 2". MSDN, my Duke3D site, turns 10 on 21st of April 2009 and I always knew I'd come up with a new map to be released on that day. Another "Steel" remake had always been in my mind so I decided to go with the theme. Before I began working on the map I had another cool idea: A dark, grey world ("Steel" only used grey textures) of the future where mankind has been wiped out by the aliens. What I wanted to do was some kind of an alien industrial facility (hi-tech, not organic) where the remnants of mankind are used in various experiments (remember Quake 2?). I immediately thought of DukePlus, its Dukebot feature and its weather effect. (I'd be lying if I said the Daikatana ogg track that comes with the map didn't inspire me.) So, "Steel" + Quake 2 + DukePlus = Dukecide. Credits To : Gambini, MetHunter and DeeperThought for beta testing and some cool design/gameplay ideas, DeeperThought for DukePlus, Matt Bollier for "Steel", Ryan Isenberg for the crash landing effect (see his "V5"), AMC forums, DNR, The Community, Planetduke, Fileplanet, Kimmo Nikkanen for the Finnish Build guide, 3DRealms, Ken Silverman, TerminX, id Software, Ion Storm and you. "To the people I forgot, you weren't on my mind for some reason and you probably don't deserve any thanks anyway." -Eminem ====================================================================== * Play Information * Episode and Level # : User map Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : No Difficulty Settings : Yes, Let's Rock and Come Get Some Plutonium Pak/Atomic : Yes Music : The ogg (you need OpenAL to play ogg files in EDuke32) is from Daikatana (music is about the only good thing in that game) Port : EDuke32 (comes with DukePlus) ===================================================================== * Construction * Base : From scratch Level Editor(s) Used : Mapster32 Construction Time : Seventeen days, 1-4 hours each day Known Bugs/Problems : Some minor ===================================================================== *Important Information* Important Notes : Don't steal my work. Feel free to distribute the map and make money with it but make sure everyone knows this is my work and keep the zip structure intact. Visit: http://msdn.planetduke.gamespy.com http://amc.planetduke.gamespy.com http://www.dukerepository.com http://qshockwave.planetduke.gamespy.com