Author: Bob Averill
Released: 29th February 2000
Rating: 91
Review by Forge on 19th February 2009
The second map in the series, Duke is still trapped on the island with the nuclear reactor that's in imminent meltdown mode. He must realign a satellite dish to receive incoming signals and open the core's water vent. A small map with a simple layout and a nice solid design. Bob continues to set the standards with excellent shading and texturing. He steps up the standards a notch in this one; there's even more detailing and great architecture work than the previous episode. To add to the ambiance he continues with the special effects and additional unreachable areas to create depth. Game play changes up in this one a bit. The puzzles are still creative, but there's fewer to be solved than before. Some strategically placed aliens compensate for that and add a little more action to the experience. Just the right amount of health and ammunition placed in key locations and an adequate, well balanced arsenal keeps the fire fights even and shows that it isn't only about how to build, but how to design and layout to create proper game play as well.
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.3d
Filesize: 108.16 KB
Level includes: new music
Download:
Bobsp2: Paranoia (288)
Other releases by Bob Averill:
BobDM1,
BobDM2,
Bobsp1: Foreboding,
Bobsp3: Fuel for Vengeance,
BobSPX,
Halflife Frenzy,
Morpheus
Know of any other maps from this author? Let us know
Mapping template:
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Title : Bobsp2: Paranoia
Filename : bobsp2.map
Author : Bob Averill
E-mail : bobaverill[at]hotmail.com
Web Page :
Misc. Author Info : Maker of the popular Bobsp1.map and Halflife.map
Other Levels : As seen above, Bobsp1.map and Halflife.map and a few others
Description : (Continued from Bobsp1)
Wiping the last drop of rain from your forehead,
you think "All I wanted was to get in out of
the rain, and now I'm in one helluva fine mess;
The Reactor and it's subsytsems are all shot
to hell, and I'm the only one who can fix them
in time. Me, me, me. Why do these things always
happen to me? Bad luck runs in the family I
guess. My kingdom for a rabbit's foot, heh."
Not surprisingly, the state of this area's
systems is even crappier than the last. It's
as if the place hadn't seen any maintinence
since.....well.....ever. Don't Industrialists
know enough to clean up after themselves?
You'd think a nuclear threat to costal cities
wouldn't go unnoticed, but then demolition is
expensive, and some people will cut any corners
to save a buck. Most importantly, who's been
scavenging peices from the systems? Don't they
know what will happen? Or, is that their
intention, to cause meltdown? Definitely got
to get to the bottom of this. Whoever's behind
this has alotta pain comin' to him, that's for
sure. I'll patch things up and try to hold
together this ticking timebomb of a complex
as long as I can, I hope it's long enough to
find who did this and kick their ass. Oh yeah,
and long enough for technicians to get here
and prevent us all from going up in a mushroom
cloud, that'd be nice, but first things first;
It's time to kick ass and chew bubblegum! And
I'm all outta gum.....
Additional Credits To : Ledjon, for finding bugs for me to fix,
and to my inspiration, Ikka Keranen.
Oh, and to Rammstein, for supplying the
background music. :-)
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* Play Information *
Episode and Level # : This ain't DooM, buddy.
Single Player : Why yes.
DukeMatch 2-8 Player : No.
Cooperative 2-8 Player : Not implemented.
Difficulty Settings : Why? I didn't make any.
New Art : Nope, never.
New Music : Yep, to set the mood.
New Sound Effects : Nope. New Music is plenty.
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* Construction *
Base : New level from scratch, Like all my maps.
Level Editor(s) Used : BUILD
Art Editor(s) Used : None
Construction Time : I don't know, but I'm sure I wasted plenty
of time making this great map.
Known Bugs/Problems : none
* Where to get this MAP file *
File location : DMC, DMZ, MSDN, and any other Duke map sites.
=====================================================================
*Important Information*
Installation : just put the map and the MIDI file in
your Duke3D directory.
Important Notes : I appreciate all the positive feedback on
my levels, Nothing feels better than to hear
a fellow duker rave about one of my maps. :-)
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