Released: 9th August 2008
Review by MetHunter on 27th August 2008
Delivery to Hidden Base is Carthief's first public release - and it's very promising for the future of this new mapper.
It's a high-tech map in which you are literally "sent" to clean some alien base located into the moutains, and it's pretty long, it should take you almost 30 minutes. However you will spend some time wandering around to find where to go or what to do next...
Design is good looking and detailed, with heavy trimwork, especially a few areas stand out from the rest of the map. However most of the map is too cramped, and too repetitive (the few outdoor areas actually feel very fresh because of that), shading could have been done better as well.
Gameplay is a bit different from what you're used to experience in most Duke3D releases, the author set a few unexpected traps and you'll also find yourself fighting tough monsters in small areas, however nothing is impossible and it's actually good for a change. Be sure to save often and to look around for every ammo and health items you can find.
Overall it's a long, good looking and challenging high-tech map which suffers from crampedness and repetitiveness, but which still plays very well.
Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 149.12 KB
Level includes: multiple difficulty settings
Know of any other maps from this author? Let us know
====================================================================== THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. ***This map requires JFDuke or EDuke due to enhanced limits!*** Created on SAT 9 August 2008. Updated to V2 on SUN 17 AUG 2008. Title : Delivery to Hidden Base Filename : DTHBV2.0F.map Author : CarThief E-mail : Not included, i dont feel like recieving a email like, 5 years after release of map. :P Web Page : None Misc. Author Info : I'm dutch! 18+ years old. Other Levels : Nothing officially released to name here. This is my first one to release. Description : An hidden base on Earth has been taken over by aliens, the usual stuff. But anyway, the aliens decide to order some of earth's finest services, wine, alcohol and porn, and what not. EDF noticed the order, seen evidence of alien control and sends duke along with the order, yet the aliens are too lazy to drag in their order, so Duke will have to go trough an alternative entrance, nearby. Additional Credits To : Nothing specific to name, but many maps inspired me. Edit: The people on the DNR forum for some idea's, and support in development. As well as pushing me to make shading updates. And helping with some needed things. Just bear with me as this map costed me a damn load of time to update! Now enjoy it with less complaining. :P ====================================================================== * Play Information * Episode and Level # : None, a standalone usermap. Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : Yes! Difficulty Settings : Yes, of course! Recommended is Come get some, for all monsters. Or Lets rock for most of them. Plutonium Pak Required : Yes New Art : No, too annoying to toy with. New Music : No, feel free to use your own, i do. :P New Sound Effects : No New .CON Files : No, makes too much mess. Demos Replaced : None, too lazy, and ruins my suprise. You'll see. Author's best time : About 21 minutes. Can you beat this? ===================================================================== * Construction * Base : From the scratch! Level Editor(s) Used : Mapster32 Art Editor(s) Used : None Construction Time : Uhh... around 6-7 weeks? Known Bugs/Problems : -Doors may crush you if you ram into them, more carefully and not careless. -Before the end, when something spawns in the long hallway, the floor might somehow go up a bit, but move around on it and it might also go down, nothing big. -The map might crash, but rarely happened to me. Though i ran it in JFDuke. Should be fine in EDuke. ===================================================================== *Important Information* Installation : Seems obvious, put in folder, and run duke! Important Notes : My first officially released map! Difficulty can vary, but on its toughest most experienced Duke fans should be able to handle it easily, somewhat. Or it was atleast easy for me, but i know each part of the map. :P The map takes about 23-30 minutes to finish, if you like to stroll around a bit slowly. Oh, i made a interesting Co Op start too, as Co Op is in my view quite enjoyable, especially if you let your friend run into your traps! Hehe... *Information regarding editing and sharing/sending* You may send it trough the internet, or other stuff for all i care, if you would be so nice to include this text file.* You may also upload it anywhere as long as you include this text file. And if wishing to edit it for any reason, do include credits as its my map! Feel free to add it to an episode, if it suits, just treat it well. :P *Forms of sending allowed without this txt: Trough things such as DukesterX, incapable of sending anything other then .map files. But might also be usefull to simply link to this map, where ever it may be uploaded. ====================================================================== Now go play the map and try not to complain about the moving or shading, enjoy it! Bring a friend perhaps too, watch them fall into a trap or something, hehe...