Author: Cedric Haegeman (Sang)
Released: 12th October 2005
Review by Kim Robinson on 3rd August 2007
The latest installment in the Battlefield series, Battlefield 3 makes it's appearance at last on the Repository, making it one of the most noteworthy releases of the current times. The winning factor in wonder resides in it's size, being segmented into three huge monster-filled levels with rich architecture (another shining factor) and amusing detail, probably sucking your mind for real into the game. Some technical problems leads this bundle of maps to be quite near-unplayable on JonoF's port because of spontaneous crashes as a consecuence of a tremendous overflood of monsters. Challenging, but fun in any sense to keep the seasoned duker wishing for more of this. Not to be missed by anyone!
Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 3.95 MB
Level includes: new ART, new CON code, new music, new sounds
Know of any other maps from this author? Let us know
BATTLEFIELD 3! _______________ Release Date: 12 OCTOBER 2005 Author: Sang, Sangluss, Sangy, Cedric Haegeman... Comments?: maxdenukem[at]msn.com Description: So here's the third map in my BattleField series (based on Serious Sam, obviously) and this one is bigger and prettier then the other ones. Because of the build board being what it is, I had to split up the map in 3 different parts. If you review it, do review it as a hole and not as three seperate maps. I just gave the second map a different look for the sake of variety. Also, this map does push build quite close to it's limits in terms of stability. At times it might crash (esp. in Map 2) so save often. I understand that this might be a little frustrating, but if I would fix these errors I would get a map that is completely different then what I would want to build. I found that it tends to crash when looking at the sky, so don't. Save often. The map should take you somewhere near 2 hours. What else can I say..oh, yeah, in total the map has over 2000 enemies. ________________________________ *Play Info* Episode and Level: Unzip everything from the file, then launch Duke and select the third episode. Yay! SP: Yes DM: Yes, but it's very crappy as it's not a DM-map. Coop: Yes, in the first map. An updated version with support for the later maps will be released soon. Difficulty Settings: No Atomic Pack Required: Obviously. Ports required: None, but with the classic Duke the map doesn't really look that good. New Art: Yes, from SW as well as a combination of the red curtains with the grey brick wall. New Music: Yes, for Map 1 it's some midi from UT, then we have Convenant's Dance from Halo and for map 3.. I don't know. New CON-Files: Yes, to stop the bosses from ending the game and to make the new sounds work. New Sounds: Yes, waterfall sound from some site and a birds chirping sounds from Redneck Rampage. Demos Replace: No. ________________________________ *CONSTRUCTION* Base: Made from scratch, just inspired by Croteam's games. Level Editors Used: Jonof Build, Mapster 32, Build, Makemap. Art Editors Used: Editart, Dukeres. Construction Time: Over a year. Known Problems: Crashes. *WHERE TO GET* File Location: DN-R (http://bur.st), MSDN (http://planetduke.com/msdn), AMC (http://planetduke.com/amc) If you have a (Duke) site of your own and wish to review this, do let me know. How to start this map: Open Duke3D.exe (or Eduke32.exe) and select the third episode. ________________________________ *THANKS TO* -Croteam, for making some very inspiring games. -You, for downloading and playing it! -Me, for making it! -3DR, for making the game supporting this! -Jonof, for making a fine port for the game! -TerMinX, for the same reasons as Jonof! And ofcourse my precious beta testers: -Mikko Sandt -The Oostrum Bros -Geoffrey ________________________________ *ANYTHING ELSE?* Nope, just be a good boy now, launch the map and have a blast! Also remember to cancel all of your appointments and stuff for the following hours.