Released: 10th May 1997
Review by Kim Robinson on 6th March 2008
A fun level to play more than anything, Starlite takes you to a top secret research facility which is surprisingly devoid of anything to stop you from simply walking in. Lighting effects are extremely well done, shading is used extensively and adds great atmosphere. Layout and gameplay are quite good, it's not your average bloodbath.
Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 89.06 KB
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==================================================== Title : The Starlite Project (Version 0.98) Filename : STARLITE.MAP Author : Stranger Email address : None at this time (get in touch with Tomrox10 on AOL if you want to contact me) Description : STARLITE includes some of the most incredibly measured, planned, and built lighting effects ever seen in a duke nukem 3d level. I have measured every shadow perfectly, made excellent used of cyclers as much as I could. Also, this level is extremely lifelike as there are lots of ambient sounds to simulate various things. Single player has a sense of purpose, mission objectives enhance gameplay (this level ain't just a "shoot em up and grab the keys" type level). Deathmatch is enhanced with numerous dm-only passages, teleports, staircases, and platforms... On top of all of this, there's an event at the end of single-player that will make your jaw drop... Everything in this level has been accounted for. Truly a masterpiece. Additional credits to : Bitoku and Tomrox10 for playtesting Brian C. for the idea about the crosshair Bitoku for extraneous suggestions =================================================== * Play information * Episode and level# : Default (suggested music to switch to: Warehaus.mid Layers.mid) NOTE: THIS MAP WILL ONLY WORK WITH DUKE NUKEM 3D ATOMIC EDITION. RECOMMENDATION: 486 users might want to skip this map, it might go too slow. Single player : Yes Dukematch level : Yes Co-op play : Yes Difficulty settings : Not implemented * Construction * Base : New level from scratch Editor used : Build for Duke3d v1.4 Known bugs : 1. Sky texture in ground zone is screwed. Its a massive bug with no known cause, ANY TEXTURE set parallaxing will screw up except for the 'bigorbit' space texture, which wouldn't fit the ground zone's motif. Its ugly, i know... 2. Security monitors in the security chamber must be viewed from directly in front of them or it wont work. Also, the switch to de-activate security seal 2 cannot be hit normally, you must shoot it. DO NOT use this as a base to build your own levels.DO NOT modify it in any way. Comments are welcome, but save any bug reports until the final version is released. You may distribute this map, as long as this text file and STARLITE.CON are included. ----- ABOUT STARLITE.CON ----- To use this .con file: Make a back-up of your user.con file (copy it to disk, for example) and then delete user.con from your duke3d directory. Then copy starlite.con to duke3d again and rename it as user.con. This con file only edits the parameter 'DEFAULT VISIBILITY' - It adjusts this value from 512 to 8. This gives you unlimited view, thus ending the annoying 'Black out' effect at long range. This does not give you a gamma correction effect and it does not significantly alter deathmatch. Don't be afraid to use this because it will not conflict with default con files over modem/network. ----- STORY ----- You are Max Lazarus, the best, most well trained EDF fighter in the history of Earth. Through your entire life of fighting terrorists, mutants, and criminals, you've never ever been in a situation like this. There you sit, half-submerged in the murky sewage water. Your hands tremble from your run-in with an alien just a few moments ago. Your hands clutch your pistol as if letting go would mean death. The walls of this sewage treatment inlet are riddled with cracks and craters. Half of the entire building is blocked off now, by a pile of rubble caused by a high-powered bomb (placed by you). That should keep those aliens trapped, for now. The body of the alien sits about ten feet away, its three eyes now lifeless. It's tentacles dangle halfway into the water, floating. You shudder and look away... "How did I get into this mess?" You ponder, thinking back to the transmission you recieved yesterday on your pocket-comm: "Max Lazarus, chief of Starlite Complex security, correct?" Said Commander Stratus, head of the EDF. The sky overhead casts a dull red glare onto the pocket-comm screen. You frown and think to yourself: "Everything's red now, from the plasma storms... Boy did the pentagon screw up on that one..." "You guess correctly," You replied, "What is this all about?" "We have a grave situation here, Max. You are our best fighter and we can't afford to lose you at this time. Have you ever been inside the Starlite Project room?" "No. That area is off limits to me." "We'll let the secret out right now, Max. That room contains a fully stabilizied Portal. One that leads directly to the Starlite Orbital platform." Your eyes widened. "All we're asking you to do right now is flee, Max. Get away from the Starlite Complex right away. The aliens have come much sooner than-" "Wait a second. A portal? Aliens? What the hell is going on up there, Stratus?" Stratus sighed. "We had to hide this from the public, Max. What would the result be if we told everybody that aliens are heading towards Earth?" "Let me get this straight, here... Aliens... I thought the rigellians were wiped out by Duke Nukem." "They were. These aren't the rigellians. We don't know who they are. And it doesn't look like they're going to come for a 'friendly visit'. We recieved a transmission from the aliens two days ago, declaring their intentions. We believe they're going to use the Portal to get to Earth, bypassing almost all of our orbital defenses..." "A portal?" You ask. "Stolen alien technology." He replies, sounding guilty. You stay silent. "You must flee. If you're inside the Complex when the aliens start coming, you'll most likely be killed. If you stay underground until their attack has settled, you can make a counter-strike and possibly win back Starlite for good." "How long do I have?" "Not very long. A couple of hours, at best. Take as much equipment as you can and hide." "All right. But what are you gonna do? Sit on your lazy executive ass and survey the situation? We need troops down here, now! One man can't survive this!" "If they detect a dropship approaching, they will certainly prepare for our arrival. That way, we wouldn't have the drop on them. Take as many troops as you can with you and hide. Please. We need the edge on this one. The Starlite Platform is greatly outgunned to their warship but if you can catch them off guard, you can probably destroy their entire ship with the onboard weaponry." "What kind of-" Suddenly, the signal went blank. 'Stratus, that coward. I hope he goes to hell,' you think to yourself. At first you didn't believe him. Now you know he was telling the truth. After the message went through, you ran to the sewage treatment inlet and waited. A mere hour later you were attacked by.. these things.. What are these aliens? They look like hyper-evolved brains gone insane. Take as many troops as you can. What a laugh. There are only five security guards on duty at the Starlite Complex. Only one of which you could persuade. Perhaps some others are still alive, and you can tackle this mission co-operatively. Your pal and comrade, Jerry, is dead. His rocket launcher is around the corner, maybe it's still loaded? You accidentally locked yourself in this building, I guess you're gonna have to blast your way out. Hope to god that that rpg is loaded. You know that these aliens are everywhere. Summoning the most of your courage, you stand up and load a fresh clip into your pistol. "May god save my wife and kids..." PTL