Author: Billy Boy
Released: 21st November 1998
Rating: 90
Review by Kim Robinson on 28th July 2007
Billy Boy's first - an insanely difficult and entirely passable level, you've just got to take your time, not get confused and keep an open mind. Enemies are thick and heavy and are often more a pain in the arse than a challenge. The same can be said for a couple of the puzzles, but again they're solvable. Level design is mostly good - there's a few newbie qualities to some areas such as oversizing, bad layout, etc. but for the most part there's not much to whinge about. Take a look if you're sober!
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+
Filesize: 152.09 KB
Download:
Oranges (439)
Other releases by Billy Boy:
Bedrone,
Clearwater,
Deadfall,
Dukem Memorial Hospital,
Lighthouse,
Valves
Know of any other maps from this author? Let us know
Mapping template:
====================================================================== THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. Title : oranges Filename : oranges.map Author : Billy Boy E-mail : gawana.com Web Page : Misc. Author Info : 11-20-98 Other Levels : Description : Duke must regain control of the intergalactic orange juice plant for our chicks. Additional Credits To : Anthony Zephier for showing me BUILD ====================================================================== * Play Information * Episode and Level # : user map Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : Yes Difficulty Settings : Not implemented Plutonium Pak Required : Yes New Art : No New Music : No New Sound Effects : No New .CON Files : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : BUILD Art Editor(s) Used : None Construction Time : month Known Bugs/Problems : none * Where to get this MAP file * File location : ===================================================================== *Important Information* Installation : Important Notes : Voluminous end area with much action is best played at ground level-better frame rate and more cover. ======================================================================