Author: Andrew Orman
Released: 17th September 1998
Review by Kim Robinson on 28th July 2007
Googol is one of the largest levels you'll see - split off into four sections, each with creative puzzles to advance onto the next. The theme gets a little tedious after a while and sometimes it's easy to get disoriented, but the level flows rather well and layout is well thought out. Plenty of monsters to keep you busy (around 200), along with a few nice lighting and other sector effects.
Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 85.43 KB
Know of any other maps from this author? Let us know
Title : Googolplex Communications Facility Filename : GOOGOL.MAP Author : Andrew Orman Email Address : aorman[at]hotmail.com Misc. Author Info : Insane Star Trek fan. Check out my web page for more Duke levels! http://www.geocities.com/Area51/Hollow/3396 Description : This is the largest level I have ever built. Is it the best? That's for you to decide. The level uses 1016 of the allowable 1024 sectors, 7008 of the allowable 8192 walls and 1140 of the allowable 4096 sprites. It's divided into four sections. Most of the dukematch start points are in the Alpha section, but play can of course expand into the other sections (I haven't tested this for dukematch - it may be too big!) Additional Credits to : ================================================================ * Play Information * Episode and Level # : N/A Single Player : Hell Yes! DukeMatch Level : Yes (not tested, 8 start points) CoOperative Play : Yes (not tested, 8 start points) Difficulty Settings : Not implemented NOTE: This level was built with/designed for the Plutonium Pak or Atomic Edition (v1.5). * Construction * Base : New level from scratch Editor(s) used : Build, you fool! Known Bugs : None known. * Where to get this MAP file * FTP sites: cdrom.com My own web site (see address above) Other: I suppose you could phone me at home and politely ask for a copy...:) Other Maps By Me: Medical Station (MEDSTAT1.MAP), Clean Up Operations (CUO.MAP), Fresh Eggs (FRSHEGGS.MAP), Ghost In The Machine (GITM.MAP), 1 To 32 Scale (1TO32SCL.MAP). All are avauilable from my web site! While I was making this map, I didn't keep a close eye on the sector count and I actually ran out! I had to go back and remove a lot of "decorative" sectors, those that didn't actually affect the flow of the level. Once I had made the map functional, I went back and replaced some of the detail.