Author: Thomas L. Harrell
Released: 10th December 1998
Review by Kim Robinson on 7th March 2008
An urban themed dukematch map with a few Godzilla footprints strewn across the place and a nasty egg hive and such, playable as both SP and DM. Weapons & goodies are few and far between, and those water tunnels are certainly a bit of a departure from your average dukematch arena. Nothing overly special on offer; just fun, fast-paced action from the word go.
Gameplay Type: DM
Requires: Duke Nukem 3D v1.3d
Filesize: 92.61 KB
Level includes: multiple difficulty settings
Download: Godzilla (205)
Know of any other maps from this author? Let us know
===================================================================================== === TITLE: GODZILLA 1998 FILENAME: GODZILLA.ZIP AUTHOR: Thomas L. Harrell E-MAIL ADDRESS: TLHarrell[at]aol.com (for now...) MISC AUTHOR INFORMATION: This is one of my first levels... the first to actually get completed. It has taken nearly two months of hard work and a lot of time debugging to produce a level that I feel is better than a few of the levels in the actual game. The map is a cityscape with several references to the 1998 movie Godzilla. Large footprints, a gash in the building from his tail, and an underground burrow with egg chamber are all from the movie. This is an incredibly detailed and outstanding level. This is not one of those crappy levels you are used to downloading which somebody spent 4 hours on... and looks like it. I hate those levels too. Everything here works. You will not find any of that crappy green-brown brick stuff on this level. If you cheat and use the jetpack to go out of the normal play area, it will be black. I will never upload a junky level. It is just not worth the time. If it looks lame, I delete it... or do a lot of fixing to make it work. Here is a cool thing to check out. Go into the theater... notice the crack to the right of the screen? Set a pipebomb there and go outside. Stand on the sidewalk across from the alley behind the theater and set the bomb off. Cool? Now reload the level and check it out on the inside too. Here's a good trick for Dukematch.... if you stick a laser tripbomb on that crack, you can't see it or the beam. Bummer for your opponent when they go in there. If you totally like this level and want more, please feel free to e-mail me. I am always coming up with more cool ideas and I hope I can create a new level every few months. If you have some ideas for a great level, let me know. I could always use a fresh viewpoint. Please distribute this level to all your friends. If you want to include this level on a CD collection somewhere... fine. No problem. Just let me know first. Thomas L. Harrell 18645 Paseo Lado Saratoga, CA 95070 CREDITS: myself.... and my friends Dennis and Darren who playtested the level periodically while I was working on it... and found you can't get out of some buildings when you start in Dukematch. I fixed it. ===================================================================================== == *Play Info* EPISODE AND LEVEL: none... copy it to c:\duke3d\e1l1.map... after all, aren't you getting tired of that first level? SINGLE PLAYER: Obviously.... it works, but not as much fun as Dukematch. DUKEMATCH PLAYERS: Yes. Best if played w/ 2-4 players. DIFFICULTY IMPLIMENTED: Yes. *Construction* BASE: New level from scratch, but I ripped off the police car from freeway. EDITOR USED: Build, of course. It's not great, but it's all we have. BUGS: None known of... I took a lot of time fixing any as they appeared. FILES INCLUDED: GODZILLA.MAP: The level. GODZILLA.TXT: You are reading it.