Author: Celso Carneiro Gomes
Released: 6th November 2004
Review by Kim Robinson on 3rd August 2007
The sequel to Exit 132 and a vast improvement over its predecessor, Eleven Keys is an enormous, nay - overly large level taking place in a variety of different places: some kind of lab, an urban area and a couple of mazes. In terms of gameplay it's a shocker - unless you know exactly where to go in that first maze you'll end up wandering around for twenty minutes. The same goes for the switch finding in the city, it gets a bit monotonous after about five switches. So while there's a lot of repetition, some areas have been done alright - the area in the middle of the subway is structurally very creative, even if it doesn't make too much sense. All in all, it's okay in small doses - just not something you'd want to try to complete in one sitting.
Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+
Filesize: 92.41 KB
Know of any other maps from this author? Let us know
===================================================================================== ===== THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. Title : Eleven Keys Filename : 11keys.map Author : Celso Carneiro Gomes E-mail : your_shadow[at]ig.com.br Misc. Author Info : I'm 43, Brazil. This is my second map for an future episode...who knows... Enclosed files : 11keys.map - The map 11keys.txt - Your are heading now. 11keys.bat - To play the map Other Levels : Exit_132 Description : The earth defence was enable in Exit 132 but the aliens discover a secret for dominate our planet and put it in a room protect by a secret of 11 keys, each one in diferent location. Additional Credits To : Marli, my wife, for beta tests Yolanda, my daughter, adviser. ===================================================================================== ====== * Play Information * Episode and Level # : E1L2 Single Player : Yes DukeMatch 2-8 Player : No, too large for this Cooperative 2-8 Player : No, this is the authentic american mission, one man saves the world. Difficulty Settings : Not implemented Plutonium Pak Required : Yes New Art : No New Music : No, Or Duke saves the world or Duke hear the music, after all he is an american New Sound Effects : Yes, When in a bathroom, "each one is each one" New .CON Files : No. Demos Replaced : None ===================================================================================== ===== * Construction * Base : Continuation from Exit 132 map Level Editor(s) Used : BUILD Art Editor(s) Used : None Construction Time : 20 days Known Bugs : None that I know off, if you find any give me an E-mail. * Where to get this MAP file * File location : "http://www.bur.st/~duke3d/" if God and Kim to wish this ===================================================================================== *Important Information* Installation : Unzip all the files to your duke3d directory and run "11keys.bat" ===================================================================================== *Legal Stuff* Other Authors may use the map as a base for a new level as long as : A) I get the credit B) A link to, or the original 11keys.zip is contained within the .zip file of your new level Have fun making those levels kids...