Author: N.E.Voigt (HangNail)
Released: 23rd October 2008
Review by Kim Robinson on 6th November 2008
As the accompanying text file indicates, Duke has been volunteered to clean out yet another alien infested complex. That's alright for Duke though, the alien vermin have again neglected to tidy way all the dangerous weapons just laying about and this carelessness has effectively sealed their fate. The complex, as most of them are, is quite non-descript in function and probably the result of an oversized military budget - all the better because that means there's a vast swathe of control rooms and warehousey bits to secure, and of course the satisfaction that goes along with it.
Design is pretty top-notch and there's lots of interconnected-ness going on, though it's pretty easy to keep your bearing. Texture are reasonably varying and well chosen; the corridors combine aesthetic architecture with your general military/industrial textures to good effect, and it's pretty hard to fault the author's shading. There's quite a lot of ambient light so there's no nasty surprises waiting in dark corners, however there's plenty of nasty surprises waiting in dark barrels - be vigilant.
Action is pretty much non-stop from start to finish, assuming you don't revisit cleared out areas, with the level of enemy increasing the further you proceed. There's more than enough firepower around to dispose of them, but not so if you waste RPG and devastator rounds on lesser monsters. With all the sneak attacks, traps and explosive arsenal directed at Duke, health should be considered a premium - just watch your back. There's two exits to the level - a nuke button or the extermination of a large alien, the latter of which is far more fun. Take a look-see.
Sprite Work/Detailing-Architecture: 8/10
Gameplay Type: SP
Requires: Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 155.06 KB
Level includes: multiple difficulty settings
Know of any other maps from this author? Let us know
Release Date: 23 October 2008 ====================================================================== Title : Drafted Filename : Draft.zip Author : N.E.Voigt aka HangNail / =(OLD_MAN)= E-mail : nevoigt[at]icqmail.com Description : Duke has been volunteered to clean out another alien infested complex. *Important Information* This map requires Eduke32 or a simular port to work because the original sector/wall limits have been exceeded. ====================================================================== * Play Information * Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : No Skill level settings : Yes, all settings avalible. New Art : No New Music : No New Sound Effects : No New .CON Files : No Additional Note'S : This map was only play tested using the Eduke32port. I did not optimize this map for use with other mods such as the HRP, SD_duke, or Duke-plus. There are 2 ways to end the map, a Bose fight, or the Nuke Button. ===================================================================== * Construction * Base : New map from scratch Level Editor(s) Used : Mapster32/Editart Construction Time : A little while Known Bugs/Problems : I believe this map to be bug free but if you do find any bugs please let me know. ===================================================================== * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute the Draft.zip in any electronic format, with the Draft.zip file intact and absolutely no modifications have been made.