Author: Geoffrey van Dijk (Fakir)
Released: 18th August 2006
Review by Fernando Márquez on 2nd August 2007
Geoffrey's latest level brings up a unique aspect which has not been used that much on levels before.
The level is notable for exploiting the engine to create the sector-over-sector illusion. However, it wraps the player around the same physical space, resulting in a very interesting gameplay similar to original level Lunatic Fringe.
As usual, level design is top-notch with a perfect trimming, not deviating from the author's standards. Ammo aplenty to keep action pumping for a few minutes.
A sure-fire success which must not go overlooked. Take a look!
Gameplay Type: DM
Requires: Duke Nukem 3D v1.3d
Filesize: 11.18 KB
Other releases by Geoffrey van Dijk (Fakir): Command and Conquer Map Pack (unfinished), Fakir Babas Place, FbSp001, FbSp002, FbSp003: City Under Siege, Night and Day, Saturday Night Fever
Know of any other maps from this author? Let us know
========================================================== DM_DUCTS by Geoffrey van Dijk Additional credit goes to methunter, for testing and ideas ========================================================== NOTE: This is an open beta. There might be bugs in this map and if you come across any, I'd appreciate it if you let me know about it on amc (planetduke.com/amc). A small deathmatch map which fully (ab)uses build's ability to stack sectors on top of eachother. Corridors go through eachother like spaghetti, creating a constant threat for anyone running around in this little shit of a map. Contains the shotgun, chaingun, rpg, shrinker and devastator, two atomic healths, two pieces or armor and a portable medkit. Optimised for the Hi-res pack (ext). Friday, the 18th of August 2006