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Advanced Effects - Teleporters - B : Transport Elevator

Transport Elevator

The transport elevator teleports the player between two different elevator shafts to simulate a real elevator. It is not difficult to construct, but it requires patience.



Create a top floor and upper elevator sector, and a bottom floor and lower elevator sector. Both elevators must be the exact same size, shape, shade, texture, etc. The textures should even be aligned the same. The two floors and elevators must be physically built at proper height differences. This means the top floor must be at least 30-40 PGUP units higher than the bottom floor. This can be done quickly and easily by highlighting all of the top floor's sectors using Right Alt in 2D mode, then entering 3D mode and pressing PGUP at least 30-40 times on the ceiling and then the floor. Place an S[Channel,17] in the exact same location in each elevator (usually in the middle). Tag the bottom floor elevator [0,15], and tag the top floor elevator [1,15]. The darker shaded S indicates the starting floor for the elevator.


Note: A player's movement will not be momentarily halted after passing through this type of teleporter. The motion is continuous, which helps to suppress any suspicions of teleportation from the player.




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