You can use any type of door with this effect. The door can be activated with a switch.
Switch-Operated Door using Activator
This type of door can only be opened and closed with a switch.
Construct any type of door so it functions in the game. Now place an A[Mode,Channel]
in the door sector. Valid values for Mode
are: [0] = default, [1] = open only*, and [2] = close only*. Then place a Switch somewhere in the map and tag it [ActivationSound,Channel]
. If you don't specify a value for ActivationSound
, a preset sound will be used.
*These values only work with Ceiling and Floor Doors ([0,20]
and [0,21]
).
Switch-Operated Door using MasterSwitch
This type of door has its own special properties: (a) It will only activate once, then you must open it manually. (b) It has a time delay ability.
Construct any type of door so it functions in the game. Now place a D[Delay,Channel]
in the door sector. The Delay
is the amount of time before the door
activates after the Switch is pressed. A value of 32 is equal to 1
second. Then place a Switch somewhere in the map and tag it [ActivationSound,Channel]
. If you don't specify a value for ActivationSound
, a preset sound will be used.