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Advanced Effects - Teleporters - A3 : One-Way Teleporter

One-Way Teleporter

The One-Way Teleporter warps the player to an exit where they cannot return.



Verson 1.4/1.5 One-Way Teleporter


Create a teleporter sector, and a destination sector. They do not have to be the same size or shape. The destination sector should be small to avoid unintentional telefragging accidents. Place an S[Channel,7] in the teleporting sector. The palette value of the S determines the teleporter's behaviour. If the palette value is anything greater than 0, the teleporter will not flash or play sound effects when it is used. Place an S[Channel,23] in the destination sector, and move it to the exact location (and optionally the height) at which you want the player to exit. The angle of the S determines the angle which the player will be facing upon exiting the teleporter.


Note: A player's movement will not be momentarily halted after using this type of teleporter. The motion is continuous, which helps to suppress any suspicions of teleportation from the player.




Version 1.3d One-Way Teleporter


This trick allows One-Way Teleporters to be utilized in Duke Nukem v1.3d. Create two regular teleporting sectors, each containing an S[Channel,7]. Submerge one of the teleporter's S sprites at least half-way (two units) into the ground (use PGDN, not the C key). That teleporter will now act as a One-Way Teleporter exit. Note that the teleporter will still flash and play sound effects, and the angle of the submerged S will still affect the player's exit angle.


Note: Because this trick is based on a standard teleporter, a player's movement will be momentarily halted after using this type of teleporter.




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