This is based on a post from the Apogee message base, which was
written by Per-Erik Nilsson. I've expanded the information to include
things I felt were important. Everything is measured in Z-units of 1024 (how many times you press PGUP
/PGDN
). In the shooting ones, the aiming was centered. In the sprite height one, the sprite was floor-aligned.
Measurement | Z-Units (Duke Standing) | Z-Units (Duke Crouching) |
---|---|---|
Minimum height for Duke to enter a sector | 11 (10) *1 | 7 (6) *2 |
Minimum height for shrunken Duke to enter a sector | 4 | 3 |
Maximum height that Duke will automatically climb | 3 | 0 |
Maximum sprite height that Duke will automatically climb | 9 | 4 |
Maximum height of floor Duke can shoot above | 8 (9) *3 | 3 (4) *3 |
Minimum height of ceiling Duke can shoot below | 10 (9) *3 | 5 (4) *3 |
Minimum height of ceiling Duke can shoot below (RPG) | 11 | 6 |
Maximum height of floor Duke can jump up to | 20 | 0 |
Minimum height of wall to place tripbomb on | 10 | 4 |
Minimum height of floor Duke can take cover behind | 12 | 8 |
Maximum height Duke can fall before taking damage | 43 | 48 |
Maximum height Duke (w/100+ health) can fall and survive | 357 *4 | 362 *4 |
*1 Duke can also enter sectors with a height of 10, but he will automatically duck.
*2 Duke can fit into a sector with a height of 6, but his sprite will be clipped by the ceiling.
*3 The second value is when only some of the shots will clear.
*4 Duke seems to hit a terminal velocity kill boundary when falling, because the death values given here are identical for anything 100 health or above.
The minimum hallway width Duke can fit through is 11 squares on grid size 6 in Build, or 21 squares on grid size 7 in Mapster32.