These lights use a Cycler sprite to pulsate with brightness.
Make the sectors which you want to pulsate in brightness. With multiple adjacent sectors, you can create a travelling light effect.
The shade of the sectors determines the light's darkest point. The palette of the sectors will be permanent. Place a C[0,LightOffset]
(Speed[0,PulseSpeed]
) in each sector which will pulsate in brightness. The shade of the C
determines the light's brightest point. The LightOffset
is the initial
brightness offset of the light. The higher valued offsets light up first. Although
the Speed
is optional, I
recommend using it. PulseSpeed
values range from 1 (roughly one cycle
every 120 seconds) to 1023 (roughly eight cycles per second).
Note: Using the slowest PulseSpeed
value (1), you could easily simulate a day/night cycle.