This type of light can be turned on and off with a switch.
Create the sectors which will be affected by the light. The shade
and palette of the sectors will show when the light is off. Place an S[Channel,12]
in each sector to be lit. The shade and palette of the S
determines the appearance of the sectors when the light is on. Place a light switch (#712, #713) is common) somewhere and tag it [ActivationSound,Channel]
. The initial status of the light switch determines whether the light will be on or off.
Note: If a breakable light texture is used on the ceiling, the lights can be shot out.