Lightning and Rain add incredible atmosphere to a level.
Place NATURALLIGHTNING
sprites (#4890) tagged [Channel,0]
in areas where you want lightning to randomly flash. Place an S[Channel,28]
in every sector containing a lightning bolt. Use WATERDRIP
(#660) sprites for raindrops. It's important that you place WATERDRIP
sprites on the ceiling, otherwise they'll be virtually intangible. Just point the mouse cursor at the ceiling, press S
, then change the new sprite to a WATERDRIP
. Tag it [1,0]
to disable the dripping sound effects (a proper ambient sound will be used instead). Adjust its palette value to 13, and
make it as transparent as you wish (with T
). You can then copy and paste the raindrop from there. For realism, texture the floor
with an animated raindrop texture (#5065, #5068). The final step is to
place an M[AudibleRadius,358]
for ambient rain sound effects. For
AudibleRadius
, a value of 1024 is equal to the largest grid square.