This is a complete listing of the sound effect information in Duke Nukem 3D: Atomic Edition. My sources were the sound and CON
files included with the game. The "multiple block" sampling rate information came from an old (but excellent) list by Shane King. There were a few discrepancies between his multi listing and mine (probably due to his list being from v1.3d).
Preliminary Information
BITFIELD VALUE | |||
---|---|---|---|
Bit | Value | Description | |
0 | 1 | Repeat (Loop). The looped sound can be terminated by pausing and then returning to the game. | |
1 | 2 | Ambient Compatible. | |
2 | 4 | Sound emits from the player (such as Duke's voice). | |
3 | 8 | Parental Lockout (will not play unless Adult Mode is enabled). | |
4 | 16 | Random-Ambient Compatible. Globally Heard within the sector (sndist = 0). |
|
7 | 128 | Not sure on this yet. Only the DukeTag announcer sounds have it. Perhaps it is used to define a network-global or synced sound for Multiplayer. |
*Flag values are added together to apply multiple attributes.
Custom Sound Effects
- The program will only accept sound files that are in a
VOC
orWAV
format. - You can either change the filenames listed in
USER.CON
to match your custom sound files, or you can rename your custom sound files to match the filenames listed inUSER.CON
. - Custom sound files must be added to the game's root directory. Custom sound files within the game's root directory have priority over the sound files within
DUKE3D.GRP
. - There are size and sampling rate limits for sound file compatibility.
- The maximum number of sound definitions allowed in
DEFS.CON
is 450 (0-449) in DOS Duke3D, and 2560 (0-2559) in EDuke32.
Sound List
The columns are rather self-explanatory. The sound number is used as a tag value in the map editor, to specify the corresponding sound to be used during gameplay. The definition name and file name are used to reference the sound in the CON
files. The columns on the right half of the table are technical parameters. The first 2 values define a pitch shift range, and can be negative or positive. The sound will choose a random value within this range each time it plays (unless the values are not a 'range', in which case it will remain static). The priority value determines which sound should have priority when multiple sounds are playing at once. The priority range is 0-255, higher numbers having higher priority. The bitfield value determines the usage of the sound within the game, as described in the table above. A sound file with multiple blocks (and hence no consistent sampling rate) is listed as "multi". Note that all ambient sounds loop, but certain ones are also set to loop if they are used as a standard sound.
Sound Number | Definition Name | File Name (.VOC ) |
Description | Random Pitch Variation Range (Minimum) | Random Pitch Variation Range (Maximum) | Priority | Bitfield Value | Volume Adjustment | Sample Rate (Hz) |
---|---|---|---|---|---|---|---|---|---|
0 | KICK_HIT | KICKHIT | Duke kicking an object. | 0 | 0 | 4 | 0 | 0 | 5,988 |
1 | PISTOL_RICOCHET | RICOCHET | Pistol bullet ricochet. | 0 | 0 | 0 | 0 | 4096 | 5,988 |
2 | PISTOL_BODYHIT | BULITHIT | Laser shot hitting an object. | 0 | 0 | 0 | 0 | 0 | 5,988 |
3 | PISTOL_FIRE | PISTOL | Pistol being fired. | -64 | 0 | 254 | 0 | 0 | 5,988 |
4 | EJECT_CLIP | CLIPOUT | Ejecting pistol clip. | 0 | 0 | 3 | 0 | 0 | 5,988 |
5 | INSERT_CLIP | CLIPIN | Inserting pistol clip. | 512 | 512 | 3 | 0 | 0 | 5,988 |
6 | CHAINGUN_FIRE | CHAINGUN | Chaingun being fired. | -204 | -204 | 254 | 0 | 512 | 10,989 |
7 | RPG_SHOOT | RPGFIRE | RPG being fired. | -32 | 0 | 4 | 0 | 0 | 5,988 |
8 | POOLBALLHIT | POOLBAL1 | Pool balls clacking. | 0 | 0 | 0 | 0 | 0 | 8,000 |
9 | RPG_EXPLODE | BOMBEXPL | Explosion. | -1024 | 1024 | 128 | 0 | 0 | multi |
10 | CAT_FIRE | CATFIRE | Freeze Thrower being fired. | 512 | 768 | 4 | 0 | 0 | 5,988 |
11 | SHRINKER_FIRE | SHRINKER | Shrinker being fired. | -512 | 0 | 5 | 0 | 0 | 8,000 |
12 | ACTOR_SHRINKING | SHRINK | Object shrinking. | 0 | 0 | 2 | 0 | 0 | 8,000 |
13 | PIPEBOMB_BOUNCE | PBOMBBNC | Pipe bomb clinking. | 0 | 0 | 2 | 0 | 6144 | 5,988 |
14 | PIPEBOMB_EXPLODE | BOMBEXPL | Explosion. | -512 | 0 | 128 | 0 | 0 | multi |
15 | LASERTRIP_ONWALL | LSRBMBPT | Placing a laser tripbomb. | 0 | 0 | 3 | 0 | 0 | 5,988 |
16 | LASERTRIP_ARMING | LSRBMBWN | Laser tripbomb whining beep when triggered. | 0 | 0 | 3 | 0 | 0 | 5,988 |
17 | LASERTRIP_EXPLODE | BOMBEXPL | Explosion. | -512 | 0 | 4 | 0 | 0 | multi |
18 | VENT_BUST | VENTBUST | Vent grate being smashed. | -32 | 32 | 2 | 0 | 0 | 5,988 |
19 | GLASS_BREAKING | GLASS | Glass being smashed. | -412 | 0 | 3 | 0 | 8192 | 8,000 |
20 | GLASS_HEAVYBREAK | GLASHEVY | Mirror being smashed. | -412 | 0 | 3 | 0 | 8192 | 11,025 |
21 | SHORT_CIRCUIT | SHORTED | Short circuit zap. | 0 | 0 | 0 | 0 | 6500 | 8,000 |
22 | ITEM_SPLASH | SPLASH | Dropping item in water (kerplunk). | 0 | 0 | 2 | 0 | 0 | multi |
23 | DUKE_BREATHING | HLMINHAL | [sound hlminhal.voc #23 not found] |
0 | 0 | 255 | 4 | 0 | - |
24 | DUKE_EXHALING | HLMEXHAL | [sound hlmexhal.voc #24 not found] |
0 | 0 | 255 | 4 | 0 | - |
25 | DUKE_GASP | GASP | Duke surfacing from water and gasping. | 0 | 0 | 255 | 4 | 0 | 8,000 |
26 | SLIM_RECOG | SLIREC06 | Protozoid slimer spots the player. | -256 | 256 | 3 | 0 | 0 | 11,025 |
27 | // ENDSEQVOL3SND1 | KICKHEAD | [sound #27 not found] (void definition). |
0 | 0 | 254 | 0 | 0 | - |
28 | DUKE_URINATE | PISSING | Duke urinating. | 0 | 0 | 4 | 0 | 0 | 5,988 |
29 | ENDSEQVOL3SND2 | GMEOVR05 | Duke: "Game Over!" | 0 | 0 | 254 | 0 | 0 | 8,000 |
30 | ENDSEQVOL3SND3 | CHEER | Crowd cheering. | 0 | 0 | 254 | 0 | 0 | 11,025 |
31 | - | - | [sound #31 not found] |
- | - | - | - | - | - |
32 | DUKE_PASSWIND | - | [sound #32 not found] |
- | - | - | - | - | - |
33 | DUKE_CRACK | WAITIN03 | Duke: (impatient) "What are you waitin' for? Christmas?" | 0 | 0 | 255 | 4 | 0 | 8,000 |
34 | SLIM_ATTACK | SLIMAT | Protozoid slimer attacking. | -256 | 256 | 3 | 0 | 0 | 11,025 |
35 | SOMETHINGHITFORCE | TELEPORT | Object making contact with a forcefield. | 0 | 0 | 2 | 0 | 8192 | 5,988 |
36 | DUKE_DRINKING | DRINK18 | Duke drinking water. | -128 | 128 | 2 | 4 | 0 | 11,025 |
37 | DUKE_KILLED1 | DAMN03 | Duke: "Damn." | 0 | 0 | 255 | 12 | 0 | 8,000 |
38 | DUKE_GRUNT | EXERT | Duke grunting when being picked up by crane. | 0 | 0 | 2 | 4 | 0 | 11,025 |
39 | DUKE_HARTBEAT | HARTBEAT | Duke's heartbeat (on steroids). | 0 | 0 | 0 | 0 | 0 | 5,988 |
40 | DUKE_ONWATER | WETFEET | Duke wading through water. | 0 | 0 | 4 | 0 | 0 | 11,025 |
41 | DUKE_DEAD | DMDEATH | Duke yelling with low health. | -64 | 64 | 255 | 4 | 0 | 8,000 |
42 | DUKE_LAND | LAND02 | Duke landing on ground. | 0 | 0 | 2 | 0 | 0 | 8,000 |
43 | DUKE_WALKINDUCTS | DUCTWLK | Duke walking in ventilation ducts. | -64 | 128 | 2 | 0 | 0 | multi |
44 | DUKE_GLAD | - | [sound #44 not found] |
- | - | - | - | - | - |
45 | DUKE_YES | YES | [sound yes.voc #45 not found] |
0 | 0 | 255 | 4 | 0 | - |
46 | DUKE_HEHE | - | [sound #46 not found] |
- | - | - | - | - | - |
47 | DUKE_SHUCKS | - | [sound #47 not found] |
- | - | - | - | - | - |
48 | DUKE_UNDERWATER | SCUBA | Duke underwater. | 0 | 0 | 2 | 0 | 0 | multi |
49 | DUKE_JETPACK_ON | JETPAKON | Jetpack turning on. | 0 | 0 | 4 | 0 | 0 | 8,000 |
50 | DUKE_JETPACK_IDLE | JETPAKI | Jetpack idling. | 0 | 0 | 1 | 0 | 0 | 8,000 |
51 | DUKE_JETPACK_OFF | JETPAKOF | Jetpack turning off. | 0 | 0 | 2 | 0 | 0 | 8,000 |
52 | LIZTROOP_GROWL | - | [sound #52 not found] |
- | - | - | - | - | - |
53 | LIZTROOP_TALK1 | - | [sound #53 not found] |
- | - | - | - | - | - |
54 | LIZTROOP_TALK2 | - | [sound #54 not found] |
- | - | - | - | - | - |
55 | LIZTROOP_TALK3 | - | [sound #55 not found] |
- | - | - | - | - | - |
56 | DUKETALKTOBOSS | DUKNUK14 | Duke: "I'm Duke Nukem, and I'm coming to get the rest of you alien bastards." | 0 | 0 | 255 | 12 | 0 | 8,000 |
57 | LIZCAPT_GROWL | - | [sound #57 not found] |
- | - | - | - | - | - |
58 | LIZCAPT_TALK1 | - | [sound #58 not found] |
- | - | - | - | - | - |
59 | LIZCAPT_TALK2 | - | [sound #59 not found] |
- | - | - | - | - | - |
60 | LIZCAPT_TALK3 | - | [sound #60 not found] |
- | - | - | - | - | - |
61 | LIZARD_BEG | CHOKN12 | Assault trooper choking. | 0 | 0 | 3 | 0 | 0 | multi |
62 | LIZARD_PAIN | - | [sound #62 not found] |
- | - | - | - | - | - |
63 | LIZARD_DEATH | - | [sound #63 not found] |
- | - | - | - | - | - |
64 | LIZARD_SPIT | LIZSPIT | Enforcer spits and growls. | 0 | 0 | 0 | 0 | 0 | 8,000 |
65 | DRONE1_HISSRATTLE | - | [sound #65 not found] |
- | - | - | - | - | - |
66 | DRONE1_HISSSCREECH | - | [sound #66 not found] |
- | - | - | - | - | - |
67 | DUKE_TIP2 | SHAKE2A | Duke: "Shake it baby." | 0 | 0 | 255 | 4 | 0 | 8,000 |
68 | FLESH_BURNING | FIRE09 | Fire burning. | -256 | 0 | 0 | 0 | 6100 | multi |
69 | SQUISHED | SQUISH | Squishing sound. | -128 | 0 | 3 | 0 | 0 | 8,000 |
70 | TELEPORTER | TELEPORT | Teleporting/respawning. | 0 | 0 | 0 | 0 | 0 | 5,988 |
71 | ELEVATOR_ON | GBELEV01 | Elevator ascending/descending. | 0 | 0 | 0 | 0 | 0 | 8,000 |
72 | DUKE_KILLED3 | THSUK13A | Duke: "Ugh this sucks." | 0 | 0 | 255 | 12 | 0 | 8,000 |
73 | ELEVATOR_OFF | GBELEV02 | Elevator stops. | 0 | 0 | 0 | 0 | 0 | 8,000 |
74 | DOOR_OPERATE1 | SLIDOOR | Mechanical elevator door operate. | -256 | 0 | 0 | 0 | 0 | 11,025 |
75 | SUBWAY | SUBWAY | Subway vehicle moving. | 0 | 0 | 0 | 0 | 0 | multi |
76 | SWITCH_ON | SWITCH | Switch / Light-Switch click. | 0 | 0 | 0 | 0 | 0 | multi |
77 | FAN | FAN | [sound fan.voc #77 not found] |
0 | 0 | 0 | 0 | 0 | - |
78 | DUKE_GETWEAPON3 | GROOVY02 | Duke: "Groovy!" | 0 | 0 | 255 | 4 | 0 | 8,000 |
79 | FLUSH_TOILET | FLUSH | Toilet flushing. | 0 | 0 | 3 | 2 | 0 | multi |
80 | HOVER_CRAFT | HOVER | [sound hover.voc #80 not found] |
0 | 0 | 0 | 0 | 0 | - |
81 | EARTHQUAKE | QUAKE | Low rumble of seismic vibrations. | 0 | 0 | 0 | 0 | 0 | multi |
82 | INTRUDER_ALERT | ALERT | Energy fluctuation. | 0 | 0 | 0 | 0 | 0 | 5,988 |
83 | END_OF_LEVEL_WARN | MONITOR | Security viewscreen beep. | 0 | 0 | 0 | 0 | 0 | 8,000 |
84 | ENGINE_OPERATING | ONBOARD | Low oscillating hum of components operating. | 0 | 0 | 0 | 2 | 0 | multi |
85 | REACTOR_ON | REACTOR | Energy flow. | 0 | 0 | 0 | 2 | 0 | multi |
86 | COMPUTER_AMBIENCE | COMPAMB | Computer ambience (shrill, fast). | 0 | 0 | 0 | 2 | 0 | 11,025 |
87 | GEARS_GRINDING | GEARGRND | Gears grinding. | 0 | 0 | 0 | 2 | 0 | 5,988 |
88 | BUBBLE_AMBIENCE | BUBBLAMB | Bubbling liquid ambience. | -256 | 0 | 0 | 2 | 0 | multi |
89 | MACHINE_AMBIENCE | MACHAMB | Mechanical ambience. | 0 | 0 | 0 | 2 | 0 | 11,025 |
90 | SEWER_AMBIENCE | DRIP3 | Dripping. | 0 | 0 | 0 | 0 | 0 | 11,025 |
91 | WIND_AMBIENCE | WIND54 | Wind ambience. | 0 | 0 | 0 | 2 | 0 | multi |
92 | SOMETHING_DRIPPING | DRIP3 | Dripping. | 0 | 0 | 0 | 0 | 9000 | 11,025 |
93 | STEAM_HISSING | STEAMHIS | Steam hissing. | 0 | 0 | 0 | 0 | 10240 | 8,000 |
94 | THEATER_BREATH | - | [sound #94 not found] |
- | - | - | - | - | - |
95 | BAR_MUSIC | BARMUSIC | Bar/club music. | 0 | 0 | 254 | 2 | 0 | 11,025 |
96 | BOS1_ROAM | BOS1RM | Battlelord roaming (loud roar). | 0 | 0 | 3 | 0 | 0 | 11,025 |
97 | BOS1_RECOG | BOS1RG | Battlelord spots player (excited squeal). | 0 | 0 | 5 | 0 | 0 | 8,000 |
98 | BOS1_ATTACK1 | CHAINGUN | Battlelord fires chaingun. | 0 | 0 | 3 | 0 | 0 | 10,989 |
99 | BOS1_PAIN | BOS1PN | Battlelord in pain (weak roar). | 0 | 0 | 3 | 0 | 0 | 8,000 |
100 | BOS1_DYING | BOS1DY | Battlelord dying (death cry). | 0 | 0 | 3 | 0 | 0 | 8,000 |
101 | BOS2_ROAM | B2ATK01 | Cyclops roaming (nasal roar). | 0 | 0 | 3 | 0 | 0 | 11,025 |
102 | BOS2_RECOG | B2REC03 | Cyclops spots player (muffled roar). | 0 | 0 | 3 | 0 | 0 | 11,025 |
103 | BOS2_ATTACK | B2ATK02 | Cyclops attacking (excited roar). | 0 | 0 | 3 | 0 | 0 | 11,025 |
104 | BOS2_PAIN | B2PAIN03 | Cyclops in pain (weak roar). | 0 | 0 | 3 | 0 | 0 | 11,025 |
105 | BOS2_DYING | B2DIE03 | Cyclops dying (final roar of reprisal followed by collapse). | 0 | 0 | 3 | 0 | 0 | 11,025 |
106 | GETATOMICHEALTH | TELEPORT | Picking up atomic health. | 2048 | 2048 | 255 | 0 | 0 | 5,988 |
107 | DUKE_GETWEAPON2 | GETSOM1A | Duke: "Come get some." | 0 | 0 | 255 | 4 | 0 | 8,000 |
108 | BOS3_DYING | B3DIE03G | Overlord dying (weak roar). | 0 | 0 | 3 | 0 | 0 | 11,025 |
109 | SHOTGUN_FIRE | SHOTGUN7 | Shotgun being fired. | 0 | 512 | 254 | 0 | 0 | 11,025 |
110 | PRED_ROAM | ROAM06 | Assault trooper/captain roaming (vocal noises). | 0 | 0 | 3 | 0 | 0 | multi |
111 | PRED_RECOG | PREDRG | Assault trooper/captain spots player (excited vocal noise). | 0 | 0 | 3 | 0 | 0 | multi |
112 | PRED_ATTACK | GBLASR01 | Assault trooper/captain fires laser. | 256 | 256 | 3 | 0 | 7680 | 8,000 |
113 | PRED_PAIN | PREDPN | Assault trooper/captain in pain (weak roar). | 200 | 500 | 3 | 0 | 0 | 8,000 |
114 | PRED_DYING | PREDDY | Assault trooper/captain dying (death cry). | 0 | 400 | 3 | 0 | 0 | multi |
115 | CAPT_ROAM | PREDRM | Enforcer roaming (snort). | 0 | 200 | 3 | 0 | 0 | multi |
116 | CAPT_ATTACK | CHAINGUN | Enforcer fires chaingun. | 0 | 0 | 3 | 0 | -200 | 10,989 |
117 | CAPT_RECOG | PREDRG | Enforcer spots player. | -400 | 0 | 3 | 0 | 0 | multi |
118 | CAPT_PAIN | PREDPN | Enforcer roaring in pain. | -200 | 100 | 3 | 0 | 0 | 8,000 |
119 | CAPT_DYING | PREDDY | Enforcer dying. | -200 | 100 | 3 | 0 | 0 | multi |
120 | PIG_ROAM | ROAM29 | Pigcop roaming (snorting grunt/laugh). | -200 | 400 | 3 | 0 | 0 | multi |
121 | PIG_RECOG | PIGRG | Pigcop spots player (snorting laugh). | -200 | 400 | 3 | 0 | 0 | 8,000 |
122 | PIG_ATTACK | SHOTGUN7 | Pigcop fires shotgun. | -256 | 256 | 4 | 0 | 0 | 11,025 |
123 | PIG_PAIN | PIGPN | Pigcop in pain (weak snort). | 100 | 800 | 3 | 0 | 0 | 8,000 |
124 | PIG_DYING | PIGDY | Pigcop dying (death squeal). | -800 | 100 | 3 | 0 | 0 | 8,000 |
125 | RECO_ROAM | JETPAKI | Pigcop RPV roaming (hovering sound). | 0 | 0 | 3 | 0 | 0 | 8,000 |
126 | RECO_RECOG | PIGRG | Pigcop in RPV spots player (snorting laugh). | 0 | 0 | 3 | 0 | 0 | 8,000 |
127 | RECO_ATTACK | GBLASR01 | Pigcop fires RPV laser. | 256 | 256 | 3 | 0 | 7680 | 8,000 |
128 | RECO_PAIN | PIGPN | Pigcop in RPV in pain (weak snort). | 0 | 0 | 3 | 0 | 0 | 8,000 |
129 | RECO_DYING | PIGDY | Pigcop in RPV dying (death squeal). | 0 | 0 | 3 | 0 | 0 | 8,000 |
130 | DRON_ROAM | SNAKRM | (no sound audible - blank file). | 0 | 0 | 3 | 0 | 0 | 8,000 |
131 | DRON_RECOG | SNAKRG | Sentry drone spots player (robotic shriek). | 0 | 0 | 3 | 0 | 0 | 11,025 |
132 | DRON_ATTACK1 | SNAKATA | Sentry drone attacks (robotic whine). | 0 | 0 | 3 | 0 | 0 | 11,025 |
133 | DRON_PAIN | SNAKPN | Sentry drone in pain (robotic weak roar). | 0 | 0 | 3 | 0 | 0 | 11,025 |
134 | DRON_DYING | SNAKDY | Sentry drone dying (robotic death rattle) (not used in game). | 0 | 0 | 3 | 0 | 0 | 11,025 |
135 | COMM_ROAM | COMMRM | Assault commander roaming (raspy laugh). | 0 | 0 | 3 | 0 | 0 | 11,025 |
136 | COMM_RECOG | COMMRG | Assault commander: "Die human." | 0 | 0 | 3 | 0 | 0 | 11,025 |
137 | COMM_ATTACK | COMMAT | Assault commander: "Suck it down." | 0 | 0 | 3 | 0 | 0 | 11,025 |
138 | COMM_PAIN | COMMPN | Assault commander in pain (weak vocal noise). | 0 | 0 | 3 | 0 | 0 | 11,025 |
139 | COMM_DYING | COMMDY | Assault commander dying (death cry). | 0 | 0 | 3 | 0 | 0 | 11,025 |
140 | OCTA_ROAM | OCTARM | Octabrain roaming (supernatural shrill noise). | -200 | 0 | 3 | 0 | 0 | 8,000 |
141 | OCTA_RECOG | OCTARG | Octabrain spots player (deep croak). | 0 | 0 | 3 | 0 | 0 | 8,000 |
142 | OCTA_ATTACK1 | OCTAAT1 | Octabrain psychic attack (supernatural moan). | 0 | 0 | 3 | 0 | 0 | 8,000 |
143 | OCTA_PAIN | OCTAPN | Octabrain in pain (supernatural shriek). | -400 | 0 | 3 | 0 | 0 | 8,000 |
144 | OCTA_DYING | OCTADY | Octabrain dying (howling yelp). | -400 | -100 | 3 | 0 | 0 | 8,000 |
145 | TURR_ROAM | TURRRM | [sound turrrm.voc #145 not found] |
0 | 0 | 3 | 0 | 0 | - |
146 | TURR_RECOG | TURRRG | [sound turrrg.voc #146 not found] |
0 | 0 | 3 | 0 | 0 | - |
147 | TURR_ATTACK | TURRAT | [sound turrat.voc #147 not found] |
0 | 0 | 3 | 0 | 0 | - |
148 | DUMPSTER_MOVE | GRIND | Deep grinding vibrations. | 0 | 0 | 0 | 0 | 0 | 11,025 |
149 | SLIM_DYING | SLIDIE03 | Protozoid slimer dying (shrill noise). | -256 | 256 | 3 | 0 | 0 | 11,025 |
150 | BOS3_ROAM | B3ROAM01 | Overlord roaming (throaty grumble). | 0 | 0 | 3 | 0 | 0 | 11,025 |
151 | BOS3_RECOG | B3PAIN04 | Overlord spots player (excited nasal roar). | 0 | 0 | 3 | 0 | 0 | 11,025 |
152 | BOS3_ATTACK1 | B3ATK01 | [sound b3atk01.voc #152 not found] |
0 | 0 | 3 | 0 | 0 | - |
153 | BOS3_PAIN | B3REC03G | Overlord in pain (guttural noise). | 0 | 0 | 3 | 0 | 0 | 11,025 |
154 | BOS1_ATTACK2 | RPGFIRE | Battlelord fires mortar shell. | 0 | 0 | 3 | 0 | 0 | 5,988 |
155 | COMM_SPIN | COMMSP | Assault commander spins (high-pitched noise). | 0 | 0 | 3 | 0 | 0 | 11,025 |
156 | BOS1_WALK | THUD | Heavy boss footsteps. | 0 | 0 | 3 | 0 | 0 | multi |
157 | DRON_ATTACK2 | SNAKATB | Sentry drone attacking (biting/impact sound) (not used in game). | 0 | 0 | 3 | 0 | 0 | 11,025 |
158 | THUD | THUD | Creatures collapsing. | 0 | 0 | 0 | 0 | 0 | multi |
159 | OCTA_ATTACK2 | OCTAAT2 | Octabrain biting attack (grunt). | 0 | 600 | 3 | 0 | 0 | multi |
160 | WIERDSHOT_FLY | OCTAAT1 | Octabrain psychic attack (supernatural moan). | 0 | 0 | 3 | 0 | 0 | 8,000 |
161 | TURR_PAIN | TURRPN | [sound turrpn.voc #161 not found] |
0 | 0 | 3 | 0 | 0 | - |
162 | TURR_DYING | TURRDY | [sound turrdy.voc #162 not found] |
0 | 0 | 3 | 0 | 0 | - |
163 | SLIM_ROAM | SLIROA02 | Protozoid slimer roaming (wet squishy sound). | -256 | 256 | 3 | 0 | 0 | 11,025 |
164 | LADY_SCREAM | FSCRM10 | Woman dying (muffled scream). | -256 | 0 | 254 | 8 | 0 | 8,000 |
165 | DOOR_OPERATE2 | OPENDOOR | Standard swinging door operate. | -256 | 0 | 0 | 0 | 0 | 11,025 |
166 | DOOR_OPERATE3 | EDOOR10 | Standard ceiling door operate (softer hum). | -256 | 0 | 0 | 0 | 0 | 11,025 |
167 | DOOR_OPERATE4 | EDOOR11 | Alternate ceiling door operate (sharper hum). | -256 | 0 | 0 | 0 | 0 | 11,025 |
168 | BORNTOBEWILDSND | 2BWILD | "Born to be wild" music. | 0 | 0 | 254 | 2 | 0 | 11,025 |
169 | SHOTGUN_COCK | SHOTGNCK | Shotgun being cocked. | 96 | 192 | 3 | 0 | 0 | 11,025 |
170 | GENERIC_AMBIENCE1 | GRIND | Deep grinding vibrations (loops). | 0 | 0 | 0 | 1 | 0 | 11,025 |
171 | GENERIC_AMBIENCE2 | ENGHUM | Component humming. | 0 | 0 | 0 | 2 | 0 | multi |
172 | GENERIC_AMBIENCE3 | LAVA06 | Lava cavern ambience. | 0 | 0 | 0 | 2 | 0 | 8,000 |
173 | GENERIC_AMBIENCE4 | BUBBLAMB | Bubbling liquid ambience. | -256 | 0 | 0 | 2 | 0 | multi |
174 | GENERIC_AMBIENCE5 | PHONBUSY | Telephone engaged. | 0 | 0 | 0 | 0 | 0 | 11,025 |
175 | GENERIC_AMBIENCE6 | ROAM22 | Sound of the Abyss. | 0 | 0 | 0 | 2 | 0 | multi |
176 | BOS3_ATTACK2 | B3ATK01 | [sound b3atk01.voc #176 not found] |
0 | 0 | 3 | 0 | 0 | - |
177 | GENERIC_AMBIENCE17 | MYSELF3A | Duke: "Hmm... don't have time to play with myself." | 0 | 0 | 255 | 4 | 0 | 8,000 |
178 | GENERIC_AMBIENCE18 | MONOLITH | Sound of the Monolith. | 0 | 0 | 0 | 2 | 0 | 11,025 |
179 | GENERIC_AMBIENCE19 | HYDRO50 | Hydraulic component ambience. | 0 | 0 | 0 | 2 | 0 | 11,025 |
180 | GENERIC_AMBIENCE20 | CON03 | Duke: "Hmm... looks like I have the con." | 0 | 0 | 0 | 4 | 0 | 11,025 |
181 | GENERIC_AMBIENCE21 | !PRISON | Alien: "Hahaha... too late Nukem, we're in control now." | 0 | 0 | 255 | 4 | 0 | multi |
182 | GENERIC_AMBIENCE22 | VPISS2 | [sound vpiss2.voc #182 not found] |
0 | 0 | 255 | 4 | 0 | - |
183 | SECRETLEVELSND | SECRET | Alien: "Secret level." | 0 | 0 | 255 | 0 | 0 | 11,025 |
184 | GENERIC_AMBIENCE8 | AMB81B | Chanting ambience. | 0 | 0 | 0 | 2 | 0 | 8,000 |
185 | GENERIC_AMBIENCE9 | ROAM98B | Chanting monks. | 0 | 0 | 0 | 2 | 0 | multi |
186 | GENERIC_AMBIENCE10 | H2ORUSH2 | Rushing water (loops). | 0 | 0 | 0 | 3 | 0 | 8,000 |
187 | GENERIC_AMBIENCE11 | PROJRUN | Film projector (loops). | 0 | 0 | 0 | 3 | 0 | 8,000 |
188 | GENERIC_AMBIENCE12 | DRIP3 | Dripping. | 0 | 0 | 0 | 0 | 0 | 11,025 |
189 | GENERIC_AMBIENCE13 | PAY02 | Duke: "Damn, those alien bastards are gonna pay for shooting up my ride." | 0 | 0 | 255 | 12 | 0 | 8,000 |
190 | GENERIC_AMBIENCE14 | ONLYON03 | Duke: "What, there's only one of you?!" | 0 | 0 | 255 | 4 | 0 | 8,000 |
191 | - | - | [sound #191 not found] |
- | - | - | - | - | - |
192 | GENERIC_AMBIENCE15 | RIDES09 | Duke: "I think I'll climb aboard." | 0 | 0 | 255 | 4 | 0 | 8,000 |
193 | GENERIC_AMBIENCE16 | DOOMED16 | Duke: "Hmm... that's one Doomed space marine." | 0 | 0 | 255 | 4 | 0 | multi |
194 | FIRE_CRACKLE | FIRE09 | Fire crackling. | 0 | 0 | 254 | 2 | 0 | multi |
195 | BONUS_SPEECH1 | LETSRK03 | Duke: "Let's rock." | 0 | 0 | 255 | 4 | 0 | 8,000 |
196 | BONUS_SPEECH2 | READY2A | Duke: "Ready for action." | 0 | 0 | 255 | 4 | 0 | 8,000 |
197 | BONUS_SPEECH3 | RIPEM08 | Duke: "Gonna rip 'em a new one." | 0 | 0 | 255 | 4 | 0 | 8,000 |
198 | PIG_CAPTURE_DUKE | !PIG | Pigcop: "Gotcha now you bastard, and we're gonna fry your ass." | 0 | 0 | 255 | 8 | 0 | multi |
199 | BONUS_SPEECH4 | ROCKIN02 | Duke: "Rockin'." | 0 | 0 | 255 | 4 | 0 | 8,000 |
200 | DUKE_LAND_HURT | PAIN39 | Duke lands painfully. | 0 | 0 | 255 | 4 | 0 | 8,000 |
201 | DUKE_HIT_STRIPPER1 | DAMNIT04 | Duke: "Damnit." | 0 | 0 | 255 | 12 | 0 | 8,000 |
202 | DUKE_TIP1 | DANCE01 | Duke: "You wanna dance?" | 0 | 0 | 255 | 4 | 0 | 8,000 |
203 | DUKE_KILLED2 | DAMNIT04 | Duke: "Damnit." | 0 | 0 | 255 | 12 | 0 | 8,000 |
204 | PRED_ROAM2 | ROAM58 | Assault trooper/captain roaming (growl). | 0 | 0 | 3 | 0 | 0 | multi |
205 | PIG_ROAM2 | ROAM67 | Pigcop roaming (snorting grunt). | -200 | 400 | 3 | 0 | 0 | multi |
206 | DUKE_GETWEAPON1 | COOL01 | Duke: "Cool." | 0 | 0 | 255 | 4 | 0 | 8,000 |
207 | DUKE_SEARCH2 | WHRSIT05 | Duke: (impatient), "Where is it?" | 0 | 0 | 255 | 4 | 0 | 8,000 |
208 | DUKE_CRACK2 | COMEON02 | Duke: (impatient), "Come on." | 0 | 0 | 255 | 4 | 0 | 8,000 |
209 | DUKE_SEARCH | PAIN87 | Duke searching (grunt). | 0 | 0 | 2 | 4 | 0 | 8,000 |
210 | DUKE_GET | GETITM19 | Picking up an item (tone). | -64 | 64 | 255 | 0 | 0 | 8,000 |
211 | DUKE_LONGTERM_PAIN | GASPS07 | Duke pained breathing (standing in fire/lava/acid). | -192 | 0 | 255 | 4 | 0 | 8,000 |
212 | MONITOR_ACTIVE | MONITOR | Security viewscreen beep. | 0 | 0 | 0 | 0 | 0 | 8,000 |
213 | NITEVISION_ONOFF | GOGGLE12 | Night vision toggle chirp. | 0 | 0 | 0 | 0 | 0 | multi |
214 | DUKE_HIT_STRIPPER2 | DAMN03 | Duke: "Damn." | 0 | 0 | 255 | 12 | 0 | 8,000 |
215 | DUKE_CRACK_FIRST | KNUCKLE | Duke cracking his knuckles. | 0 | 0 | 3 | 0 | 0 | multi |
216 | DUKE_USEMEDKIT | AHH04 | Duke: (relieved with medkit) "Ahhh..." | 0 | 0 | 255 | 4 | 0 | 8,000 |
217 | DUKE_TAKEPILLS | GULP01 | Duke ingesting steroids (gulping). | 0 | 0 | 255 | 4 | 0 | 8,000 |
218 | DUKE_PISSRELIEF | AHMUCH03 | Duke: "Ahhh... much better." | 0 | 0 | 255 | 4 | 0 | 8,000 |
219 | SELECT_WEAPON | WPNSEL21 | Duke switching weapons. | 128 | 128 | 3 | 0 | 0 | 8,000 |
220 | WATER_GURGLE | H2OGRGL2 | Running water (broken plumbing). | 0 | 0 | 1 | 2 | 9000 | multi |
221 | DUKE_GETWEAPON4 | WANSOM4A | Duke: "Who wants some?" | 0 | 0 | 255 | 4 | 0 | 8,000 |
222 | JIBBED_ACTOR1 | AMESS06 | Duke: "Hehehe... what a mess." | 0 | 0 | 255 | 4 | 0 | multi |
223 | JIBBED_ACTOR2 | BITCHN04 | Duke: "Bitchin'." | 0 | 0 | 255 | 12 | 0 | 8,000 |
224 | JIBBED_ACTOR3 | HOLYCW01 | Duke: "Holy cow!" | 0 | 0 | 255 | 4 | 0 | 8,000 |
225 | JIBBED_ACTOR4 | HOLYSH02 | Duke: "Holy shit!" | 0 | 0 | 255 | 12 | 0 | 8,000 |
226 | JIBBED_ACTOR5 | IMGOOD12 | Duke: "Damn I'm good." | 0 | 0 | 255 | 12 | 0 | 8,000 |
227 | JIBBED_ACTOR6 | PIECE02 | Duke: "Yeah, piece of cake!" | 0 | 0 | 255 | 4 | 0 | 8,000 |
228 | JIBBED_ACTOR7 | GOTHRT01 | Duke: "Ooh, that's gotta hurt." | 0 | 0 | 255 | 4 | 0 | multi |
229 | DUKE_GOTHEALTHATLOW | NEEDED03 | Duke: (relieved with health) "Oooh, I needed that." | 0 | 0 | 255 | 4 | 0 | 8,000 |
230 | BOSSTALKTODUKE | !BOSS | Battlelord: "Who the hell are you?" | 0 | 0 | 255 | 0 | 0 | multi |
231 | WAR_AMBIENCE1 | WARAMB13 | Helicopter flyby ambience. | -512 | 0 | 255 | 16 | 0 | 5,988 |
232 | WAR_AMBIENCE2 | WARAMB21 | Jet flyby ambience. | -512 | 0 | 254 | 16 | 0 | 5,988 |
233 | WAR_AMBIENCE3 | WARAMB23 | Jet sonic boom ambience. | -512 | 0 | 254 | 16 | 0 | 5,988 |
234 | WAR_AMBIENCE4 | WARAMB29 | City scream ambience. | -512 | 0 | 254 | 16 | 0 | 5,988 |
235 | WAR_AMBIENCE5 | FORCE01 | Duke: "Now this is a force to be reckoned with!" | 0 | 0 | 0 | 4 | 0 | 11,025 |
236 | WAR_AMBIENCE6 | QUAKE06 | Duke: "I ain't afraid of no Quake." | 0 | 0 | 0 | 4 | 0 | 11,025 |
237 | WAR_AMBIENCE7 | TERMIN01 | Duke: "Terminated." | 0 | 0 | 0 | 4 | 0 | 11,025 |
238 | WAR_AMBIENCE8 | BORN01 | Duke: "Born to be wiiiild!" | 0 | 0 | 254 | 20 | 0 | 11,025 |
239 | WAR_AMBIENCE9 | NOBODY01 | Duke: "Nobody steals our chicks... and lives." | 0 | 0 | 0 | 4 | 0 | 11,025 |
240 | WAR_AMBIENCE10 | CHEW05 | Duke: "It's time to kick ass and chew bubble gum... and I'm all out of gum." | 0 | 0 | 0 | 12 | 0 | 11,025 |
241 | ALIEN_TALK1 | MUSTDIE | Alien: "Duke Nukem must die!" | 0 | 0 | 255 | 12 | 0 | 11,025 |
242 | ALIEN_TALK2 | DEFEATED | Alien: "Lunar attack force defeated." | 0 | 0 | 255 | 12 | 0 | 11,025 |
243 | EXITMENUSOUND | ITEM15 | Exit menu chirp. | 0 | 0 | 0 | 0 | 0 | 8,000 |
244 | FLY_BY | FLYBY | Intro flying explosion into nuclear symbol. | -256 | 256 | 3 | 0 | 0 | multi |
245 | DUKE_SCREAM | DSCREM04 | Duke falling scream. | 0 | 0 | 0 | 0 | 0 | 8,000 |
246 | SHRINKER_HIT | THUD | Shrink ray hits wall. | 0 | 0 | 3 | 0 | 0 | multi |
247 | RATTY | MICE3 | Rats squeaking as they scatter. | 0 | 0 | 0 | 0 | 0 | 11,025 |
248 | INTO_MENU | BULITHIT | Enter menu sound. | 1024 | 1024 | 0 | 0 | 0 | 5,988 |
249 | BONUSMUSIC | BONUS | End of level bonus screen music (loops). | 0 | 0 | 255 | 1 | 0 | 22,050 |
250 | DUKE_BOOBY | BOOBY04 | Duke: "I should have known those alien maggots booby-trapped the sub." | 0 | 0 | 255 | 4 | 0 | 8,000 |
251 | DUKE_TALKTOBOSSFALL | DIESOB03 | Duke: "Die you son of a bitch." | 0 | 0 | 255 | 12 | 0 | multi |
252 | DUKE_LOOKINTOMIRROR | LOOKIN01 | Duke: "Damn, I'm lookin' good!" | 0 | 0 | 255 | 4 | 0 | 8,000 |
253 | PIG_ROAM3 | PIGRM | Pigcop roaming (grunt). | -200 | 400 | 3 | 0 | 0 | 8,000 |
254 | KILLME | KILLME | Female: "Kill... me..." | -128 | 0 | 0 | 0 | 0 | 11,025 |
255 | DRON_JETSND | ENGHUM | Sentry drone engine humming. | 1300 | 1300 | 0 | 0 | 0 | multi |
256 | SPACE_DOOR1 | HYDRO22 | Hydraulic door operate (soft hum, fast). | 0 | 0 | 0 | 0 | 8192 | 11,025 |
257 | SPACE_DOOR2 | HYDRO24 | Hydraulic door operate (soft hum, slow). | 0 | 0 | 0 | 0 | 0 | 11,025 |
258 | SPACE_DOOR3 | HYDRO27 | Hydraulic door operate (soft hiss, slow). | 0 | 0 | 0 | 0 | 8192 | 11,025 |
259 | SPACE_DOOR4 | HYDRO34 | Hydraulic door operate (soft hiss, fast). | 0 | 0 | 0 | 0 | 0 | 11,025 |
260 | SPACE_DOOR5 | HYDRO40 | Hydraulic door operate (sharp hiss, slow). | 0 | 0 | 0 | 0 | 0 | 11,025 |
261 | ALIEN_ELEVATOR1 (defined twice) | HYDRO43 | Hydraulic door operate (loud mechanical, slow). | 0 | 0 | 0 | 0 | 0 | 11,025 |
262 | VAULT_DOOR | VAULT04 | Vault door operate (slow rumble). | 0 | 0 | 0 | 0 | 0 | 11,025 |
263 | JIBBED_ACTOR13 | LETGOD01 | Duke: "Let God sort 'em out." | 0 | 0 | 255 | 12 | 0 | 11,025 |
264 | DUKE_GETWEAPON6 | HAIL01 | Duke: "Hail to the king baby." | 0 | 0 | 255 | 4 | 0 | 11,025 |
265 | JIBBED_ACTOR8 | BLOWIT01 | Duke: "Blow it out your ass!" | 0 | 0 | 255 | 12 | 0 | 11,025 |
266 | JIBBED_ACTOR9 | EATSHT01 | Duke: "Eat shit and die." | 0 | 0 | 255 | 12 | 0 | 11,025 |
267 | JIBBED_ACTOR10 | FACE01 | Duke: "Your face, your ass, what's the difference?" | 0 | 0 | 255 | 12 | 0 | 11,025 |
268 | JIBBED_ACTOR11 | INHELL01 | Duke: "See you in Hell!" | 0 | 0 | 255 | 12 | 0 | 11,025 |
269 | JIBBED_ACTOR12 | SUKIT01 | Duke: "Suck it down!" | 0 | 0 | 255 | 4 | 0 | 11,025 |
270 | DUKE_KILLED4 | DSCREM18 | Duke death cry. | 0 | 0 | 255 | 4 | 0 | 8,000 |
271 | DUKE_KILLED5 | PISSES01 | Duke: "This really pisses me off." | 0 | 0 | 255 | 12 | 0 | 11,025 |
272 | ALIEN_SWITCH1 | ASWTCH23 | Alien pawprint switch operate (squishy sound). | 0 | 0 | 0 | 0 | 0 | 11,025 |
273 | DUKE_STEPONFECES | HAPPEN01 | Duke: "Shit happens." | 0 | 0 | 0 | 12 | 0 | 11,025 |
274 | DUKE_LONGTERM_PAIN2 | DSCREM15 | Duke yelling in pain (long). | 0 | 0 | 255 | 4 | 0 | 8,000 |
275 | DUKE_LONGTERM_PAIN3 | DSCREM16 | Duke yelling in pain (medium). | 0 | 0 | 255 | 4 | 0 | 11,025 |
276 | DUKE_LONGTERM_PAIN4 | DSCREM17 | Duke yelling in pain (short). | 0 | 0 | 255 | 4 | 0 | 11,025 |
277 | COMPANB2 | CTRLRM25 | Computer ambience (soft, slow). | 0 | 0 | 0 | 2 | 0 | 11,025 |
278 | KTIT | KTITX | Duke: "This is K.T.I.T. - Kay Tit - playing the breast...uhh...the best tunes in town!" | 0 | 0 | 254 | 2 | 0 | 8,000 |
279 | HELICOP_IDLE | HLIDLE03 | Helicopter idling (loops). | 0 | 0 | 255 | 3 | 0 | 11,025 |
280 | STEPNIT | LIZSHIT3 | Duke stepping in feces (squish). | 0 | 0 | 254 | 12 | 0 | 11,025 |
281 | SPACE_AMBIENCE1 | MONOLITH | Sound of the Monolith. | 0 | 0 | 0 | 16 | 0 | 11,025 |
282 | SPACE_AMBIENCE2 | HYDRO50 | Hydraulic component ambience. | 0 | 0 | 0 | 16 | 0 | 11,025 |
283 | SLIM_HATCH | SLHTCH01 | Protozoid slimer egg hatching (squishy cracking). | -256 | 256 | 3 | 0 | 0 | 11,025 |
284 | RIPHEADNECK | RIP01 | Duke: "I'll rip your head off and shit down your neck." | 0 | 0 | 254 | 12 | 0 | 11,025 |
285 | FOUNDJONES | JONES04 | Duke: (faking an accent) "We meet again Doctor Jones." | 0 | 0 | 0 | 4 | 0 | 11,025 |
286 | ALIEN_DOOR1 | ADOOR1 | Shrill screeching/tumbling alien door operate. | 0 | 0 | 0 | 0 | 0 | 11,025 |
287 | ALIEN_DOOR2 | ADOOR2 | Cyclic alien door operate. | 0 | 0 | 0 | 0 | 0 | 11,025 |
288 | ENDSEQVOL3SND4 | GRABBAG | Credit screen music (loops). | 0 | 0 | 254 | 1 | 0 | 11,025 |
289 | ENDSEQVOL3SND5 | NAME01 | Duke: "My name's Duke Nukem." | 0 | 0 | 250 | 0 | 0 | 8,000 |
290 | ENDSEQVOL3SND6 | R&R01 | Duke: "After a few days or R&R, I'll be ready for more action." | 0 | 0 | 251 | 0 | 0 | 8,000 |
291 | ENDSEQVOL3SND7 | LANI05 | Female: "Awww come back to bed Duke!" | 0 | 0 | 252 | 0 | 0 | 8,000 |
292 | ENDSEQVOL3SND8 | LANI08 | Female: "I'm ready for some action now!" | 0 | 0 | 253 | 0 | 0 | 8,000 |
293 | ENDSEQVOL3SND9 | LANIDUK2 | Duke Nukem and some slag getting off. | 0 | 0 | 254 | 0 | 0 | 8,000 |
294 | WHIPYOURASS | WHIPYU01 | Duke: "It's down to you and me, you one-eyed freak!" | 0 | 0 | 255 | 4 | 0 | multi |
295 | ENDSEQVOL2SND1 | GUNHIT2 | Duke throws his gun (metal rebounding). | 0 | 0 | 249 | 0 | 0 | 22,050 |
296 | ENDSEQVOL2SND2 | HEADRIP3 | Duke ripping off the Overlord's head (squishy sound). | 0 | 0 | 250 | 0 | 0 | 11,025 |
297 | ENDSEQVOL2SND3 | BUCKLE | Duke unbuckling his belt (clacking). | 0 | 0 | 251 | 0 | 0 | 22,050 |
298 | ENDSEQVOL2SND4 | JETP2 | Duke tosses his jetpack onto the floor (abrupt collision). | 0 | 0 | 252 | 0 | 0 | 11,025 |
299 | ENDSEQVOL2SND5 | ZIPPER2 | Duke unzips (rubbery sound). | 0 | 0 | 253 | 0 | 0 | 11,025 |
300 | ENDSEQVOL2SND6 | NEWS | Duke reading the newspaper (paper rustling). | 0 | 0 | 254 | 0 | 0 | 11,025 |
301 | ENDSEQVOL2SND7 | WHISTLE | Duke whistling his theme. | 0 | 0 | 255 | 0 | 0 | 11,025 |
302 | GENERIC_AMBIENCE23 | 2RIDE06 | Duke: "Damn, that's the 2nd time those alien bastards shot up my ride." | 0 | 0 | 255 | 4 | 0 | 8,000 |
303 | SOMETHINGFROZE | FREEZE | Object being frozen (tinkling). | 0 | 0 | 3 | 0 | 0 | 22,050 |
304 | DUKE_LONGTERM_PAIN5 | PAIN54 | Duke: (in pain) "Augh!" | 0 | 0 | 255 | 4 | 0 | 8,000 |
305 | DUKE_LONGTERM_PAIN6 | PAIN75 | Duke: (in pain) "Agh!" | 0 | 0 | 255 | 4 | 0 | 8,000 |
306 | DUKE_LONGTERM_PAIN7 | PAIN93 | Duke: (in pain) "Oh!" | 0 | 0 | 255 | 4 | 0 | 8,000 |
307 | DUKE_LONGTERM_PAIN8 | PAIN68 | Duke: (in pain, soft) "Ohhh." | 0 | 0 | 255 | 4 | 0 | 8,000 |
308 | WIND_REPEAT | WIND54 | Wind ambience. | 0 | 0 | 0 | 2 | 0 | multi |
309 | MYENEMY_ROAM | - | [sound #309 not found] |
- | - | - | - | - | - |
310 | MYENEMY_HURT | - | [sound #310 not found] |
- | - | - | - | - | - |
311 | MYENEMY_DEAD | - | [sound #311 not found] |
- | - | - | - | - | - |
312 | MYENEMY_SHOOT | - | [sound #312 not found] |
- | - | - | - | - | - |
313 | STORE_MUSIC | MUZAK028 | Grocery store muzak. | 0 | 0 | 254 | 0 | 6144 | multi |
314 | STORE_MUSIC_BROKE | MUZAKDIE | Grocery store muzak dying off. | 0 | 0 | 0 | 0 | 6144 | multi |
315 | ACTOR_GROWING | ENLARGE | Object expanding. | 1024 | 0 | 2 | 0 | 0 | multi |
316 | NEWBEAST_ROAM | BLROAM2A | Protector drone roaming (soft hissing). | -128 | 128 | 3 | 0 | 0 | multi |
317 | NEWBEAST_RECOG | BLREC4B | Protector drone spots player (caterwauling). | 1400 | 0 | 3 | 0 | 0 | multi |
318 | NEWBEAST_ATTACK | BLRIP1A | Protector drone attacking (swipe). | -150 | 150 | 3 | 0 | 0 | 10,989 |
319 | NEWBEAST_PAIN | BLPAIN1B | Protector drone in pain (shrill screech). | -256 | 256 | 3 | 0 | 0 | 10,989 |
320 | NEWBEAST_DYING | BLDIE3A | Protector drone dying (weak screech). | 1200 | 100 | 3 | 0 | 0 | multi |
321 | NEWBEAST_SPIT | BLSPIT1A | Protector drone screech and fire shrinker. | -128 | 128 | 0 | 0 | 0 | multi |
322 | VOL4_1 | JACUZZI2 | [sound jacuzzi2.voc #322 not found] (potential loop). |
0 | 0 | 0 | 1 | 0 | - |
323 | SUPERMARKET (defined twice) | AISLE402 | Duke: "Looks like clean-up on aisle 4." | 0 | 0 | 0 | 4 | 0 | multi |
324 | MOUSEANNOY | ANNOY03 | Duke: "Damn that was annoying." | 0 | 0 | 0 | 4 | 0 | 8,000 |
325 | BOOKEM | BOOKEM03 | Duke: "Hmm... book 'em Danno." | 0 | 0 | 0 | 4 | 0 | 8,000 |
326 | SUPERMARKETCRY | CRY01 | Duke: "I'm not cryin' over this." | 0 | 0 | 0 | 4 | 0 | 8,000 |
327 | DESTRUCT | DETRUCT2 | Automated voice message: "This tape will self-destruct in one second." | 0 | 0 | 255 | 0 | 0 | multi |
328 | EATFOOD | EAT08 | Duke: "No way I'm eating this shit." | 0 | 0 | 0 | 12 | 0 | 8,000 |
329 | MAKEMYDAY | MAKEDAY1 | Duke: "Go ahead, make my day." | 0 | 0 | 0 | 4 | 0 | multi |
330 | WITNESSSTAND | SOHELP02 | Duke: "So help me Duke." | 0 | 0 | 0 | 4 | 0 | 8,000 |
331 | VACATIONSPEECH | VACATN01 | Duke: "Somebody's gonna friggin' pay for screwin' up my vacation." | 0 | 0 | 0 | 12 | 0 | multi |
332 | YIPPEE1 | YIPPIE01 | Duke: "Yippee-ki-yay motherf-cker!" (censored) | 0 | 0 | 255 | 12 | 0 | multi |
333 | YOHOO1 | YOHOHO01 | Duke: "Yo ho ho and a bottle of jack." | 0 | 0 | 128 | 4 | 0 | multi |
334 | YOHOO2 | YOHOHO09 | Duke: "Har matey, someone's gonna take a long walk off a short gangplank." | 0 | 0 | 128 | 4 | 0 | multi |
335 | DOLPHINSND | DOLPHIN | Dolphin death screech. | -512 | 512 | 0 | 0 | 0 | 10,989 |
336 | TOUGHGALSND1 | DOM03 | Dominatrix: "You and what army?" | 0 | 0 | 0 | 0 | 0 | 8,000 |
337 | TOUGHGALSND2 | DOM09 | Dominatrix: "Down on your knees and bark like a dog." | 0 | 0 | 0 | 0 | 0 | multi |
338 | TOUGHGALSND3 | DOM11 | Dominatrix: "God, you're pathetic!" | 0 | 0 | 0 | 0 | 0 | 8,000 |
339 | TOUGHGALSND4 | DOM12 | Dominatrix: "You wouldn't shoot a lady would ya?" | 0 | 0 | 0 | 0 | 0 | 8,000 |
340 | TANK_ROAM | TANK3A | Pigcop tank roaming (tread noises). | 0 | 0 | 255 | 0 | 6000 | 11,025 |
341 | BOS4_ROAM | BQROAM2A | Queen roaming (displacing water in her wake). | 1024 | 1024 | 255 | 0 | 0 | multi |
342 | BOS4_RECOG | BQREC2A | Queen spots player (throaty screech). | 1024 | 1024 | 255 | 0 | 3084 | multi |
343 | BOS4_ATTACK | BQSHOCK3 | Queen attacking (electric discharge). | 1024 | 1024 | 255 | 0 | 0 | multi |
344 | BOS4_PAIN | BQPAIN2A | Queen in pain (weak throaty screech). | 1024 | 1024 | 255 | 0 | 0 | 11,025 |
345 | BOS4_DYING | BQDIE1A | Queen dying (guttural screech). | 1024 | 1024 | 255 | 0 | 0 | 11,025 |
346 | NEWBEAST_ATTACKMISS | BLRIP1B | Protector drone attacks and misses (short swipe). | -256 | 256 | 3 | 0 | 0 | 10,989 |
347 | VOL4_2 | TYPING | Typing on a keyboard (loops). | 0 | 0 | 0 | 1 | 0 | multi |
348 | COOKINGDEEPFRIER | DEEPFRY1 | Grease frying. | 0 | 0 | 0 | 0 | 0 | multi |
349 | WHINING_DOG | DOGWHINE | Dog whining. | 0 | 0 | 0 | 0 | 0 | multi |
350 | DEAD_DOG | DOGYELP | Dog yelping. | 0 | 0 | 0 | 0 | 0 | 10,989 |
351 | LIGHTNING_SLAP | TCLAP2A | Lightning strike. | -256 | 256 | 0 | 0 | 0 | multi |
352 | THUNDER | TRUMBLE | Thunder rumbling softly. | -512 | 256 | 0 | 0 | 0 | multi |
353 | HAPPYMOUSESND1 | SWEET03 | Happy mouse robot: "So glad you're here!" | 0 | 0 | 0 | 0 | 0 | 8,000 |
354 | HAPPYMOUSESND2 | SWEET04 | Happy mouse robot: "Come on in!" | 0 | 0 | 0 | 0 | 0 | 8,000 |
355 | HAPPYMOUSESND3 | SWEET05 | Happy mouse robot: "Ohh we're gonna have a wonderful day!" | 0 | 0 | 0 | 0 | 0 | 8,000 |
356 | HAPPYMOUSESND4 | SWEET16 | Happy mouse robot: "Hiii! You wanna take a picture with me?" | 0 | 0 | 0 | 0 | 0 | 8,000 |
357 | ALARM | ALARM1A | Alarm bleeps. | -128 | 128 | 255 | 2 | 0 | multi |
358 | RAIN | RAIN3A | Rainstorm ambience. | -128 | 128 | 0 | 2 | 0 | multi |
359 | DTAG_GREENRUN | GRUN | Duketag announcer: "Green team running." | -128 | 128 | 255 | 128 | 0 | 8,000 |
360 | DTAG_BROWNRUN | BRUN | Duketag announcer: "Brown team running." | -128 | 128 | 255 | 128 | 0 | 8,000 |
361 | DTAG_GREENSCORE | GSCORE | Duketag announcer: "Green team scores." | -128 | 128 | 255 | 128 | 0 | 8,000 |
362 | DTAG_BROWNSCORE | BSCORE | Duketag announcer: "Brown team scores." | -128 | 128 | 255 | 128 | 0 | multi |
363 | INTRO4_1 | INTRO4H1 | Pregnant woman in agony, aliens heard in background. | 0 | 0 | 255 | 0 | 0 | 22,050 |
364 | INTRO4_2 | TYPING | Typing on a keyboard. | 0 | 0 | 255 | 0 | 0 | multi |
365 | INTRO4_3 | INTROA | General Graves: "Duke we've got a new problem here!" | 0 | 0 | 255 | 0 | 0 | 8,000 |
366 | INTRO4_4 | INTROB | General Graves: "This video was shot by an undercover operative." | 0 | 0 | 255 | 0 | 0 | multi |
367 | INTRO4_5 | CLANG1 | Clang of something breaking. | 0 | 0 | 255 | 0 | 0 | 8,000 |
368 | INTRO4_6 | INTROC | Duke: "Hmm... I'm goin' in." | 0 | 0 | 255 | 0 | 0 | multi |
369 | SCREECH | SKIDCR1 | Screeching tires followed by crashing sounds. | -128 | 128 | 4 | 0 | 0 | multi |
370 | BOSS4_DEADSPEECH | ABORT01 | Duke: "It's time to abort your whole friggin' species." | 0 | 0 | 255 | 4 | 0 | 8,000 |
371 | BOSS4_FIRSTSEE | KICK01-I | Duke: "I'm gonna kick your ass, bitch!" | 0 | 0 | 255 | 12 | 0 | multi |
372 | PARTY_SPEECH | PARTY03 | Duke: "Hmm my kind of party... wish I had time." | 0 | 0 | 255 | 12 | 0 | 8,000 |
373 | POSTAL_SPEECH | POSTAL01 | Duke: "Looks like it's time for me to go postal." | 0 | 0 | 255 | 4 | 0 | 8,000 |
374 | TGSPEECH | VOCAL02 | Female: "Oh spank me, spank me! oh! oh ya!" | 0 | 0 | 254 | 8 | 0 | 8,000 |
375 | DOGROOMSPEECH | MEAT04-N | Duke: "Nobody messes with my meat." | 0 | 0 | 255 | 4 | 0 | 8,000 |
376 | SMACKED | SMACK02 | Duke: "I'm gonna put the smack dab on your ass." | 0 | 0 | 255 | 12 | 0 | multi |
377 | MDEVSPEECH | MDEVL01 | Duke: "I'm gonna get medieval on your asses." | 0 | 0 | 255 | 12 | 0 | multi |
378 | AREA51SPEECH | INDPNC01 | Duke: "Nobody jacks with our independence." | 0 | 0 | 255 | 4 | 0 | 8,000 |
379 | JEEPSOUND | JEEP2A | Vehicle engine idling. | 0 | 0 | 0 | 2 | 0 | 8,000 |
380 | BIGDOORSLAM | CDOOR1B | Large door slamming. | 0 | 0 | 129 | 0 | 0 | 11,025 |
381 | BOS4_LAY | BQEGG1A | Queen giving birth (sharp guttural hiss followed by squeal and thud of newborn protector drone). | 1024 | 1024 | 255 | 0 | 0 | multi |
382 | WAVESOUND | WAVE1A | Rolling ocean waves (loops). | 0 | 0 | 129 | 3 | 0 | 11,025 |
383 | ILLBEBACK | BEBACK01 | The Terminator: "I'll be back." | 0 | 0 | 255 | 4 | 0 | 8,000 |
384 | VOL4ENDSND1 | SBR1C | Duke breathing through scuba gear underwater. | 0 | 0 | 255 | 0 | 0 | 8,000 |
385 | VOL4ENDSND2 | SQUISH1A | Duke stuffing a pipebomb up the Queen's private parts (wet squishy noise). | 0 | 0 | 254 | 0 | 0 | 11,025 |
386 | EXPANDERHIT | DEEPFRY1 | Grease frying. | 0 | 0 | 128 | 0 | 0 | multi |
387 | SNAKESPEECH | ESCAPE01 | Duke: "I guess he didn't escape from L.A." | 0 | 0 | 255 | 4 | 0 | multi |
388 | EXPANDERSHOOT | EXSHOT3B | Expander being fired. | -32 | 80 | 128 | 0 | 0 | 11,025 |
389 | GETBACKTOWORK | SLACKER1 | Duke: "Get back to work you slacker." | 0 | 0 | 255 | 0 | 0 | multi |
390 | JIBBED_ACTOR14 | GETCRAP1 | Duke: "Get that crap outta here." | 0 | 0 | 0 | 12 | 0 | 8,000 |
391 | JIBBED_ACTOR15 | GUYSUK01 | Duke: "You guys suck." | 0 | 0 | 0 | 12 | 0 | 8,000 |
392 | INTRO4_B | INTRO4H2 | Pregnant woman giving birth (alien in background: "Our Queen is born." ...Ouch!) | 0 | 0 | 255 | 0 | 0 | 22,050 |
393 | BIGBANG | BANG1 | An enormous explosion in the distance. | 0 | 0 | 255 | 0 | 0 | 6,000 |
394 | HORNSND | SHORN1 | Ship's foghorn. | 0 | 0 | 255 | 2 | 0 | 11,025 |
395 | BELLSND | SBELL1A | Ship's bell. | 0 | 0 | 255 | 2 | 0 | multi |
396 | GOAWAY | GOAWAY | Butt-head: "Go away. We're like, closed." | 0 | 0 | 4 | 0 | 0 | 5,988 |
397 | JOKE | JOKE | [sound joke.voc #397 not found] |
0 | 0 | 128 | 0 | 0 | - |
- | // SLIM_PAIN | SLIMPN | (void definition, slimpn.voc file does not exist). |
-256 | 256 | 3 | 0 | 0 | - |
- | - | DSCREM38 | Duke: (in some form of trouble, very excitedly) "Aye-yi-yi! | - | - | - | - | - | 11,025 |
- | - | PAIN13 | Duke: (in pain, throaty) "Ohh." | - | - | - | - | - | 8,000 |
- | - | PAIN28 | Duke: (in pain, under heavy breath) "Ow." | - | - | - | - | - | 8,000 |
- | - | PIGWRN | Poor excuse for a pigcop: "Prepare to die", followed by lame choking sounds. | - | - | - | - | - | 11,025 |
- | - | PISSIN01 | Duke: "You're pissin' me off." | - | - | - | - | - | 8,000 |
- | - | BLANK | (a silent VOC file). |
- | - | - | - | - | 5,988 |