These lights will sometimes flicker randomly after being shot and broken. Note that you can use the Switch-Activated Light with this effect and it will work normally until the lights are shot out.
Flickering Ceiling Lights when Shot
Create the sector which will flicker randomly in brightness.
Choose a breakable light texture for the ceiling. The shade of the
sector will show when the light is off. Tag the ceiling [Channel,0]
. Place an S[Channel,3]
in the sector. The shade of the S
determines the appearance of the sector when the light is on.
Note: Strangely, flickering lights swap the effect of palettes. The palette of the sector will show when the light is on, and the palette of the S
will show when the light is off.
Flickering Wall Lights when Shot
Create a room which will flicker randomly in brightness, and attach a small sector to be the breakable wall light.
Lower the light sector's ceiling down to the floor and texture the wall with a breakable light. Tag the wall [0,Channel]
. The shade of the sector will show when the light is off. Place an S[Channel,3]
in the sector. The shade of the S
determines the appearance of the sector when the light is on.
Note: Strangely, flickering lights swap the effect of palettes. The palette of the sector will show when the light is on, and the palette of the S
will show when the light is off.