Explosives are used to activate the majority of demolition effects in the game.
Explosive canisters are sprites which explode when shot. There are a few different sprites that do this: OOZFILTER
(#1079), SEENINE
(#1247), EXPLODINGBARREL
(#1238), GUNPOWDERBARREL
(#4360), and the underwater proximity explosive, BOUNCEMINE
(#940). All of these sprites can be used as a visible explosive to trigger nearby cracks, but only the SEENINE
and OOZCAN
sprites can manipulate the shape of sectors (holes in walls, etc). The SEENINE
and OOZCAN
can also be used as invisible time-delayed explosives. If either of
these sprites are shrunken to their smallest horizontal size (in other
words, made as thin as possible), they will become completely invisible
in the game. If activated by a trigger, the invisible sprite will cause
a visible explosion in the game. In the following demolition tutorials,
you will only be working with the SEENINE
sprite.
Note: Try altering the palette values of visible explosives for variety.