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Advanced Effects - Tricks - A4 : Enemy Effects

Enemy Effects

Although it is not possible to resize enemies, you can change other attributes for neat effects.



Transparent Enemies


Press T on an enemy to make it transparent like a ghost.




Flipped Enemies


Use F to flip an enemy upside-down. Assault Captains can flip themselves over after using their teleporter, but most of the other enemies work rather well.




Flat Enemies


Press R once on an enemy to make it wall-aligned (as flat as cardboard). It will still function normally! I don't recommend using floor-alignment mode on an enemy. Not only will the sprite look meshed, but it also causes them to slowly float upwards until they can no longer attack.




Coloured Enemies


Although shading won't affect an enemy, palette values will. You can use any palette value for variety, but some of them will have a special effect:

[1] = Enemy cannot be frozen.
[4] = Pitch black 'shadow' enemy.
[21] = Assault Trooper will become Assault Captain (with teleporter). Boss will become Mini-Boss.




Special Enemy Textures


Most of the enemies have a STAYPUT variant (for example, LIZTROOPSTAYPUT). These textures will cause the enemy to stay within their initial sector. This can be used to stop enemies from roaming all over the map, or to keep them in designated sniper positions, etc. There are other special enemy textures as well, such as LIZTROOPONTOILET, LIZTROOPRUNNING, LIZTROOPJETPACK, LIZMANJUMP, etc.




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