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Advanced Effects - Sprites - B : Spawning Sprites

Spawning Sprites

Spawning sprites is a great way to add action to your level. When a dozen enemies pop out of nowhere, it wakes up the player! You can also spawn many other sprites aside from enemies.



Spawning sprites from the CANWITHSOMETHING

When a CANWITHSOMETHING is shot, it will break apart revealing whatever sprite you want it to spawn.


Place a CANWITHSOMETHING (#1232, #4580, #4581, #4582) and tag it [0,SpriteNumber]. SpriteNumber is the number of the sprite to spawn when the can is shot. You can only spawn sprites which have a name, and only certain named sprites can be spawned.




Spawning sprites when a babe is killed

When a FEM actor is killed, Respawn sprites can be triggered.


Place a FEM actor and tag her [Channel,0] (this only works with certain FEM actors). Place as many R[SpriteNumber,Channel] sprites as you want. Move each R to the exact location and height at which you want the object to spawn (the angle seems to have no effect, or at best a very arbitrary effect). SpriteNumber is the number of the sprite to spawn when the FEM is killed. You can only spawn sprites which have a name, and only certain named sprites can be spawned.




Spawning sprites with a trigger

Sprites will spawn at specified locations when a trigger is activated.


Place either a T[0,Channel] or a Switch tagged [ActivationSound,Channel] (to trigger the respawns). Place as many R[SpriteNumber,Channel] sprites as you want. Move each R to the exact location and height at which you want the object to spawn (the angle seems to have no effect, or at best a very arbitrary effect). SpriteNumber is the number of the sprite to spawn when the Switch or Touchplate is triggered. You can only spawn sprites which have a name, and only certain named sprites can be spawned.




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