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References - Program Parameters

Program Parameters

These are the parameters you can feed the program from a command prompt, very useful for booting the program with specific instructions and getting into the game quicker. Both of these parameter lists are taken directly from the programs, with a few edits.



EDuke32 Parameters


Usage: EDUKE32 [FILES] [OPTIONS]


OPTIONS
-# Load and run a game from slot # (0-9)
-c# Use MP mode #, 1 = DukeMatch (spawn), 2 = Co-Operative, 3 = DukeMatch (no spawn)
-cfg <file> Use alternate configuration <file>
-d<file> Play demo <file>
-g<file>, -grp <file> Use extra group <file>
-h<file> Use alternate definitions <file>
-jDIR Adds DIR to EDuke32's file path stack (search list)
-l# Warp to level # (1-11), see -v
-m Disable monsters
-map <file> Load map <file>
-nam / -ww2gi Run in NAM or WW2GI-compatible mode
-net <parameters> Enable network play (see documentation for <parameters>)
-r Record demo
-s# Start on skill level # (1-4)
-setup / -nosetup Enables/Disables startup configuration window
-t# Set respawn mode #, 1 = Monsters, 2 = Items, 3 = Inventory, x = All
-u########## User's favourite weapon order (default: 3425689071)
-v# Warp to volume # (1-4), see -l
-x<file> Load custom CON script <file> (default EDUKE.CON/GAME.CON)
-?, -help, --help Displays these parameters
-debughelp Displays debug command parameters

Debug Parameters
-a Enable fake player AI (see -q)
-cachesize # Set cache size, in Kb
-fNUM Send fewer packets in Multiplayer (1,2,4) (deprecated)
-game_dir DIR Duke3d_w32 compatibility option, see -j
-gamegrp <file> Use <file> as default GRP
-i# Use networking mode # (1/0) (Multiplayer only) (default == 1)
-name <name> Use <name> as Multiplayer name
-nD Dump default gamevars to gamevars.txt
-noautoload Disable loading content from the autoload directory
-nologo Skip the logo animation
-ns / -nm Disable sound and/or music
-q# Enable fake Multiplayer mode with # players (2-8)
-rmnet <file> Use <file> for network play configuration (obsolete, see -net)
-stun Use UDP hole punching for Multiplayer connections
-unstable Force EDuke32 to execute unsafe CON commands (and crash) (for compatibility only)
-w Show co-ordinates
-condebug/-z# Enable line-by-line CON compile debugging, # is verbosity



Mapster32 Parameters


Usage: MAPSTER32 [OPTIONS] [FILE]


-g<file>, -grp <file> Use extra group <file>
-h<file> Use definitions <file>
-jDIR, -game_dir DIR Adds DIR to Mapster32's file path stack (search list)
-nocheck Disables map pointer checking when saving
-setup Displays the configuration dialog
-?, -help, --help Displays these parameters



Duke3D Parameters (DOS)


Usage: C:\DUKE3D.EXE [/flags...]


?, /? This help message
/# Load and run a game from slot (0-9)
/l## Level (1-11)
/v# Volume (1-4)
/s# Skill (1-4)
/r Record demo
/d<file> Start to play demo <file>
/m No monsters
/ns No sound
/nm No music
/t# Respawn, 1 = Monsters, 2 = Items, 3 = Inventory, x = All
/c# Multiplayer mode, 1 = DukeMatch (spawn), 2 = Co-Operative, 3 = DukeMatch (no spawn)
/q# Fake Multiplayer (2-8 players)
/a Use player AI (fake Multiplayer only)
/i# Network mode (1/0) (Multiplayer only) (default == 1)
/f# Send fewer packets (1,2,4) (Multiplayer only)
/x<file> Compile <file> (default GAME.CON)
/u########## User's favourite weapon order (default: 3425689071)
/z Skip memory check
-map <file> Use a map <file>
-name <name> Forward <name>
-net Net mode game
/g<file>, /g... Use multiple group files (must be last on command line)



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